this post was submitted on 28 Jun 2023
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D&D Next - 5e Discussion

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Crawford says it’s the biggest yet, with 7 classes (Experts: Ranger, Rogue, Bard; Priests: Cleric, Paladin, and Druid; and Monk confirmed), spells and weapon mastery tweaks, capstones back at lvl20 (epic boons will be pushed to another UA), and subclass progression reverted to the 2014 cadence after lvl3. Notably, rogues are seemingly getting another feature at lvl5 to make up for the fact that they get very nothing from their subclass between 3 and 9.

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[–] [email protected] 2 points 1 year ago (10 children)

@mertag770 @SkyyHigh Maybe they are trying to balance multiclassing? If everyone can get their subclass choice at level 1 and if you decide to dip into another you will be way too op. I'm curious if they will change multiclassing rules in the playtest.

[–] [email protected] 2 points 1 year ago (7 children)

@MartyMart I think that's the reasoning. I do think the issue tends to be overblown though, and in lieu of a new edition, I'd rather see more options for multiclassing or prestige classes since you can only play a pure class so many times before it feels very same-y.

[–] [email protected] 1 points 1 year ago (4 children)

Subclasses in 5e functionally replaced 3.5 prestige classes. They specialize a character with specific skillsets beyond those of the core class. Instead of needing certain skill/feat/etc requisites you just get one upon reaching a certain level in the class, which is in line with 5e being (in simple terms) "like 3.5 but streamlined and more new-user friendly."

[–] [email protected] 1 points 1 year ago

I think subclasses are more inline with variant classes in 3.5. You had a cloistered cleric vs cleric and they had 2 domains. You had the totem barbarians, the divine bard vs the normal bard. Prestige classes were far more transformative than subclasses and subclasses don't feel the same to me in 5e.

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