this post was submitted on 29 Jun 2023
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weirdway
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weird (adj.)
c. 1400,
• "having power to control fate", from wierd (n.), from Old English wyrd "fate, chance, fortune; destiny; the Fates," literally "that which comes,"
• from Proto-Germanic wurthiz (cognates: Old Saxon wurd, Old High German wurt "fate," Old Norse urðr "fate, one of the three Norns"),
• from PIE wert- "to turn, to wind," (cognates: German werden, Old English weorðan "to become"),
• from root wer- (3) "to turn, bend" (see versus).
• For sense development from "turning" to "becoming," compare phrase turn into "become."
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It took me a minute but I think I see. The character would continue interacting with what he thinks is the real world but it's actually just the real world's corpse. The real world is dead now and there's a ghostly version of it continuing on without him.
This reminds me of Donnie Darko.
Originally commented by u/[deleted] on 2016-05-16 07:30:50 (d36qunw)
That's a really good way to put it!
I'm also saying, why would a ghost be obliged to look a certain specific way? When we say something is a ghost we mean it's in some sense fake or in some sense not a full participant in our experience, that's all. A ghost of a dead human is not obliged to look as that specific body at its very last moment of life. So a ghost doesn't need to follow a specific version of some expected realism. So if you're seeing a world's ghost, that ghost can still look beautiful and lively, it can look how it looked when alive.
Originally commented by u/mindseal on 2016-05-16 07:38:56 (d36r5ri)