this post was submitted on 18 Dec 2023
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[–] [email protected] 14 points 11 months ago (1 children)

There's also a huge risk of this being misapplied. I remember way back in PS2 days, I was struggling with a jumping puzzle in the original God of War so much so that the game jumped in with a prompt offering to turn down difficulty. But turning down the difficulty in God of War reduces combat difficulty, nothing to do with the huge friggin' hole I kept falling into from mis-timing jumps.

Honestly, every game I've played that offers scaling difficulty based on performance has been because I sucked at the platforming parts that they couldn't make easier with a setting. Maybe it's a hint that I should stop playing platformers.