this post was submitted on 10 Nov 2023
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Games which needs a NASA computer and a half Google server to play it with more than 15 FPS are not necesarly better as some 15 years old games for Win XP, they only have somewhat better graphics.
Remembering old Games, like Black Messiah or Tomb Rider from 2013, which work at >30-50 FPS with a few Gigs HD and less than 4 Gigs RAM, apart of having very good graphics.
New games often also are badly optimized, needing way more min sys specs as needed for the quality they offer.
Someone remember the game kkrieger? A short 3D FPS in a single file with only 96 KB, that is art. It can still be downloaded (abandonware, Windows)
kkrieger ironically is solely optimized for hdd storage space and quite inefficient regarding other specs, as all the resources not included readily in those 96KB have to be generated in real time by your computer instead of coming shipped with the game as usual.
Sure, but just like in this game, procedural generation is used in many other games. even currently. The art is to find a balance between space savings and system performance. This is not the problem, because too many times they overdo it, both one and the other, often using prefabricated models to complete it with new characters, environments and plots, which look more and more similar even though they are different. companies. Nice graphics but zero originality and linear plot. Optimize it? Why, when it works in their company computer? Fuck the user, if you want to play, buy a bigger PC, period.