this post was submitted on 24 Oct 2023
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[–] [email protected] 9 points 8 months ago (9 children)

The reliance on vats is a problem. It should be a tool, not a solution.

[–] [email protected] 4 points 8 months ago* (last edited 8 months ago) (8 children)

That's just an opinion, not an objective truth. Fact is, VATS was implemented in 3 and NV because it's a Fallout staple and basically was the core combat mechanic in 1 and 2. In my opinion VATS is one of the many things that made 3 and NV better than the more recent iterations

[–] [email protected] 0 points 8 months ago (6 children)

Aiming was not a core mechanic in the first two Fallouts. It's actually an underused mechanic because one of the best traits disables it. VATS lasily tries to combine the aiming system and the turn based mode of the originals and fails. Fallout 4 did VATS better.

Bethesda admitted VATS was included because they couldn't get a hang of guns in thier engine.

New Vegas devs disliked the implementing of VATS and improved the gun play in several ways.

[–] [email protected] 1 points 8 months ago

Underused Tell that to Horrigan, after all the groin shots (and punches) I've given him across my playthroughs.

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