this post was submitted on 15 Oct 2023
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Why in gods name would a game remove trading after it'd been around for a while?
I don't play rocket league, so I don't know how good psyonix is with the community, but from the article it makes it sound like this was entirely epic's decision. Sure, every game is going to wax and wane in popularity, so he would have had to find another source of income eventually; but he wasn't afforded the luxury of having time to pivot when the site's revenue started dropping too low because the rug got pulled out from under him. He was given the impression by psyonix that they liked his site by giving him an in-game flag and (it sounds like) special API access, and now they're suddenly cutting ties to him.
Epic bought Psyonix a few years ago and immediately started making changes like making the game an Epic store exclusive and limiting steam connectivity. Game status and time left used to be able to be seen on the steam friends list and now it only shows Rocket Leagie being played.
This limit to trading is because Epic made several shitty anticonsumer moves like hiding how many people are searching in a queue and drove off the player base. By limiting trading a player is forced to buy any cosmetic instead of trading unused copies or blueprints they don't want to other players. It's just another branch hitting the remaining player base as the game is in freefall.
Psyonix has always been shitty on their own. And they sold out to Epic; they didn't have to do that. Epic is a known quantity of terrible, but Psyonix is not innocent in any of this.