this post was submitted on 06 Oct 2023
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[–] [email protected] -2 points 1 year ago (10 children)

I meant to discuss Souls games' exclusion of difficulty sliders in a vacuum, separate from the Garfield discussion.

As prefaced in my comment, I agree with your points about Garfield: the developers should definitely be held accountable for their shortcomings and for hyping up a product that falls flat of its promised contend.

But I don't agree with difficulty sliders being shunned by the "hardcore" community. I feel like this nurtures an elitist environment that doesn't do its fanbase any good other than gatekeeping and separating fans.

Again, just a separate discussion altogether, not related to the Garfield discussion.

[–] [email protected] 5 points 1 year ago (9 children)

What shortcomings, what did Bethesda promise in Starfield that isn't there?

[–] [email protected] 4 points 1 year ago (3 children)

I love how people keep asking this question, yet nobody is answering us when we do. Almost like they can't name a single thing Bethesda promised that we didn't get.

But OMG, the landing sequence isn't seamless. Let's burn the game to the ground.

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