this post was submitted on 06 Oct 2023
1152 points (96.2% liked)

> Greentext

7467 readers
2 users here now

founded 2 years ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 1 points 1 year ago (16 children)

Thing is you're trying to compare two different things, one is the (lack of) quality of the product in general compared to what was promised, the other is a design choice.

[–] [email protected] -2 points 1 year ago (10 children)

I meant to discuss Souls games' exclusion of difficulty sliders in a vacuum, separate from the Garfield discussion.

As prefaced in my comment, I agree with your points about Garfield: the developers should definitely be held accountable for their shortcomings and for hyping up a product that falls flat of its promised contend.

But I don't agree with difficulty sliders being shunned by the "hardcore" community. I feel like this nurtures an elitist environment that doesn't do its fanbase any good other than gatekeeping and separating fans.

Again, just a separate discussion altogether, not related to the Garfield discussion.

[–] [email protected] 5 points 1 year ago (9 children)

What shortcomings, what did Bethesda promise in Starfield that isn't there?

load more comments (8 replies)
load more comments (8 replies)
load more comments (13 replies)