this post was submitted on 04 Jul 2023
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Cities: Skylines

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A community for the city builder game Cities: Skylines, and its sequel Cities: Skylines II

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[–] [email protected] 2 points 2 years ago* (last edited 2 years ago) (5 children)

I like CS and the CS2 hype so far is really exciting. But I can tell CO has made the right decision to balance realism with aesthetics, simplicity, and gamification.

I'm curious if there is another city simulation that emphasizes realism. For analogy, there are "serious" flight simulations like MS Flight Sim and DCS. Is there a "serious" simulation for cities?

I'm especially interested in an aesthetic that is more like an architectural site plan and rendering like the picture I posted. (Source is here, but not really on topic.)

[–] bighi 2 points 1 year ago (1 children)

Can you define what serious would even mean in this case?

Because deeper simulational realism would demand more computational power, in this case.

[–] [email protected] 1 points 1 year ago

It's hard for me to express what I mean, and that's why I put "serious" in quotes. There are different ways to do simulation. Like with aircraft you can do full Navier-Stokes CFD with a very fine grid and you need a supercomputer for that. But you can also do simplified forces and moments with state-space equations for PC simulation like Microsoft Flight Simulator.

I don't think it's necessary to simulate every resident in every house in a city. I would rather that whole neighborhoods or districts get computed as a single module. There's no need to simulate every air molecule for a flight sim.

I want the simulated city to look like Google Earth in 3D mode. I want campuses of related buildings to fill irregular parcels. I want the distances to be 1:1 with real cities, infrastructure project costs to be millions of dollars, and aggregated population numbers in the dozens of millions.

I think a serious sim would let the user import GIS data from a real city and then do what-if scenarios and get a rough idea of how changes would affect the real city.

I'd also like to pick a role for the player that is a real kind of organization. Like the player can act as a city government, or as a developer, or as a transportation agency.

I have more thoughts but not time right now...

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