this post was submitted on 18 Sep 2023
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cross-posted from: https://lemmy.ca/post/5555641

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Developers of indie puzzle game Orgynizer have claimed that Unity said organisations like Planned Parenthood are "not valid charities" and are instead "political groups."

In a blog post, the EU-based developer LizardFactory said the plans to charge developers up to $0.20 per install if they reach certain thresholds would cost them "around 30% of the funds we have gathered and already sent to charity."

As Unity clarified the runtime fee will not apply to charity games, LizardFactory reached out to the company to clarify their game would be exempt from the plan.

However, Unity reportedly said their partners were not "valid charities" and were viewed as "political groups."

Profits made from the game go directly to non-profit organisation Planned Parenthood and C.S. Mott Children's Hospital, Michigan.

"We did this to raise money for a good cause, not to line the coffers of greedy scumbags," the developers wrote in a blog post. "We have been solid Unity fanboys for over ten years, but the trust is scattered all over the floor."

The developers are considering a move to open-source game engine Godot, "but we will have to recode our entire game because we refuse to give you a dime," they wrote. "This is a mafia-style shakedown, nothing more, nothing less."

Today, Unity responded to the ongoing backlash and apologised, acknowledging the "confusion and angst" surrounding the runtime fee policy.

The company has promised that changes to the policy will be shared in "a couple of days."

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[โ€“] [email protected] 116 points 9 months ago (8 children)

Devs may as well bite the bullet & switch engines mid development now, because I'm not buying any new games made in Unity.

[โ€“] rbar 5 points 9 months ago

I do not think this is a place for consumer action. It is good the devs are running their awareness campaign for gamers. If a dev releases a game made in Unity in 2025 it is because they have made the decision that it is the best course of action for their business. Maybe they have a B2P or subscription model that makes the runtime cost more sustainable over throwing out N years for development effort.

At the end of the day Unity is a business to business product. The developers are the customer, not the players. If Unity's new pricing and business practices don't make sense to developers then developers will no longer use it and Unity will fail without player intervention.

I don't think your goal is to further hurt the devs. Boycotting games made with Unity is throwing the baby out with the bath water.

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