this post was submitted on 15 Sep 2023
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Do people forget that games used to require you to have the CD-ROM in the drive before they would run? Even though most of the time the entire game was installed on your hard drive? It was an anti-piracy measure, but incredibly annoying. Even for games I owned, I would find patched no cd exes to avoid it.
Before I figured that out, if you lost or damaged your CD, you were just screwed. Buy the game again. My dad had a lot of character flaws, but at least when I was a kid he would take the time to call game companies and get a new CD for a few dollars if the disk stopped working.
Using Steam is incredibly more useful than what came before. Almost every game I owned in the era before Steam is just plain lost. There's only one set of games I still have easy access to -- Half Life, because you could register your CD key in Steam. I have a bin full of old game CDs, and I'm sure none of them work. But any game I've bought through Steam, in the last 20 years, I can click to download and play right now.
Add on to that that, no, lots of games did not actually work well out of the box, and needed updates to work. And you had to hunt down those updates. And a lot of those update sites do not exist anymore. Any game I install from Steam is the latest version of the game, and will auto-update if there's a new one.
They weren't always like that though. Don't forget piracy didn't start with the video game industry. It only started once it took off. CDs came later.
Source: person who remembers playing games off 8" floppies.
Edit to add: a game 20 years ago will only run because Windows says it's ok. If it's a linux-based game from 20 years ago, then it depends on a lot of other stuff. It's not Steam that keeps them running. Steam just provides you a copy for the most part. GOG exists and doesn't have the DRM that Steam allows. Does it have the same library? No. But we shouldn't support DRM to begin with, so if it's not on GOG, than I don't trust the game itself.
I also played games off floppies, sure. And there were anti-piracy measures there too. I remember playing a pirated copy of Leisure Suit Larry as a kid, and you had to answer questions about pop culture kids wouldn't know, followed by specific questions about wording in the manual. Before CDs, manuals were the anti-piracy measure.
I used to play Faery Tale Adventure on Amiga. The anti-piracy was code phrases around the edge of a paper map.