this post was submitted on 07 Sep 2023
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It's BS though. People with TOTL hardware are having issues. Those systems don't underperform because the game is advanced or anything like that -- the game underperforms because it is a new release that is poorly optimized. It's also expected because it's on a senior citizen of a game engine that likely needs a few other nudges.
Todd Howard forgets that PC users see this shit all the time, and it's pretty obvious with this one. Hoping to see talk of optimization in a coming patch instead.
Edit: a good example -- not hitting 60fps in New Atlantis, but concurrently, CPU usage in the 50s and GPU usage in the 70s. That's a sign of poor optimization.
I'm starting to think that maybe, just maybe brute forcing a 26 yesr old engine that makes skyrim have a stroke if you try to play above 30fps isn't a good idea
What game engine is 26 years old other than the Unreal engine?
Edit: stepped on some toes i guess lmfao
Gamebryo, the base of creation engine used by Bethesda for this
Ah okay. Thank you for the actual answer