this post was submitted on 02 Sep 2023
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There was a point in time where first person video games couldn't make their minds up and so games came with the option to have the y-axis inverted. Moving the mouse up would make the PC look down and vice versa.
I much prefer a simpler analogy: If I look up, I look up. If I look down, I look down.
It's not any simpler, you're just changing the frame of reference relative to the fulcrum point. His example is just as valid. If you're controlling from behind the fulcrum inverted is perfectly intuitive.