this post was submitted on 13 Aug 2023
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[–] [email protected] 29 points 1 year ago (13 children)

Requiring an entire corpse for a single minute of boosted jump seems a bit onerous.

[–] [email protected] 17 points 1 year ago (11 children)

Thank goodness most DMs just ignore spell ingredients.

[–] [email protected] 9 points 1 year ago (2 children)

Aren't spell ingredients made meaningless by the focus/holy symbol/whatever that casting classes get automatically? The only time I could see them being needed is if the character loses those items, an NPC without a focus, or a newly multiclassed character.

Personally I would prefer a lower material cost for spells but no focus/holy symbol/whatever. Something that functions more like arrows/crossbow bolts, so different types of magic consume different types of less than common items that can be bought at magic shops or looted of magic using opponents. At least that way you can run out, and the cost can scale in a way that is more intuitive for more powerful spells.

I think some ridiculously poweful spells should still have a high barrier in terms of materials. That way a character's individual quest could be to gather these rare materials that could elevate them to godhood, change something from their past etc.

[–] [email protected] 11 points 1 year ago (1 children)

(a humanoid corpse, worth at least 2gp, which the spell consumes)

[–] Bad_Rats 9 points 1 year ago (1 children)

You touch a creature with the corpse, the creature must use its reaction to jump triple its jump distance.

[–] [email protected] 2 points 1 year ago

That makes so much more sense than the bland reading of the spell.

[–] [email protected] 6 points 1 year ago

Aren’t spell ingredients made meaningless by the focus

Not spell components that are consumed. Also, I'll just leave this post of mine here.

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