this post was submitted on 15 Jun 2023
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[–] sylver_dragon 4 points 1 year ago (2 children)

I have to wonder if part of the reason is that even the upgraded engine still struggles with physics at higher frame rates. Skyrim had issues with objects not playing well with higher FPS. 30fps may just be a sweet spot for the engine that it looks "good enough" and doesn't struggle to keep objects settled in the ground.

[–] [email protected] 4 points 1 year ago (1 children)

Unless the PC version is also locked to 30 fps, then I have a hard time believing this is the case. It seems more likely that it’s just a matter of the complexity of the world and visuals that make it harder to push more than 30 fps.

[–] [email protected] 4 points 1 year ago (1 children)

There's no way PC would be locked.

[–] ClarkZuckerberg 2 points 1 year ago (1 children)

It’s not. They’ve already talked about getting higher frame rates on the PC version.

[–] [email protected] 3 points 1 year ago

It would be ridiculous to go back to the early 2010s/mid 2015s where locked frame rate is the norm. High refresh rate (at least 144) should be standard now. To be honest, games should be made to be viable at all frame rates though I can understand why physics calculations are easier to do when having a standard frame rate.

[–] notun 2 points 1 year ago

It's because they made an ambitious, demanding game and console manufacturers decided 4K was the new normal. A lot of console games let you choose between 4k/30fps and 1440p/60fps (or whatever resolution the performance mode is targeting).