this post was submitted on 07 Jun 2023
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Creative

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Beehaw's section for your art and original content, other miscellaneous creative works you've found, and discussion of the creative arts and how they happen generally. Covers everything from digital to physical; photography to painting; abstract to photorealistic; and everything in between.

(It's not mandatory, but we also encourage providing a description of your image(s) for accessibility purposes! See here for a more detailed explanation and advice on how best to do this.)


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Any creative hobby is welcome, I’d love to see or hear a description of what you have in progress.

Edit: You're welcome to keep using this thread even if it's not wednesday, lol

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[–] TeaHands 11 points 1 year ago (7 children)

Bit of a different vibe but I've been slowly working on making a game prototype in a new-to-me engine. As you can see, the UI is giving me some trouble!

[–] [email protected] 4 points 1 year ago (6 children)
[–] TeaHands 6 points 1 year ago (5 children)

Godot (specifically Godot 4). I'd always used Unity up until now but it's just getting far too slow and frustrating to use.

[–] [email protected] 3 points 1 year ago* (last edited 1 year ago) (1 children)

Yeah, UI containers are a little weird in Godot. Maybe a center-container (https://docs.godotengine.org/en/stable/classes/class_centercontainer.html) as parent node would help?

[–] TeaHands 3 points 1 year ago* (last edited 1 year ago) (1 children)

I'll give it a go, thanks! Am still very much at the stage where I don't even know what my options are so I'm just browsing through the node list and trying things at random. This is how we learn! 😆

(p.s. if you're a fellow gamedev, come join us at [email protected])

[–] [email protected] 2 points 1 year ago

Trying things at random with a healthy amount of 'git reset' is my go-to learning strategy. And, thanks for link! (just joined)

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