this post was submitted on 22 Jul 2023
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World War 2 Tabletop Wargaming

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A community for all kinds of WW2 miniature wargaming. All sorts of WW2 wargames are welcome here, especially smaller or miniature agnostic ones, since larger games like Bolt Action or Flames of War are often having their own communities (Of course those are also allowed and welcomed here)

Examples are games like Rapid Fire, Nuts!, Blitzkrieg Commander, Chain of Command and others.

Preferred content includes painted minis, kitbashed minis, terrain, AARs, homebrew rules or even (historical) questions related to WW2 wargaming.

Related communities:

Fantasy Wargaming: [email protected]

Cold War Wargaming: [email protected]

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Another epic game of Chain of Command yesterday at my wargaming club. Set in France in 1940, A French chasseur platoon attempted to block the passage of Schutzen Platoon from a Panzer Division. Despite losing two jump off points, the fire from the Chasseurs starting taking a toll on the Germans forcing some elements to pull back. The panzer III advanced and exchanged shots with the Renault R35 until the French tank commander was killed. The panzer III was blinded by a barrage of smoke bombs care of the French mortar team while the French deploy an antitank gun. The panzer pressed ahead but the gun crew scored a hit killing the panzer's driver. One of the French section's broke under concentrated fire from two German sections. The French had fought bravely but their morale was becoming fragile under the German attack.

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[–] elephantium 2 points 1 year ago (2 children)

Gorgeous terrain! I play some wargames now and then with friends who like WW2 minis. They tend to run more naval games than land battles for whatever reason.

Did the French retreat off the board in this match?

[–] NarsilNZ 1 points 1 year ago (1 children)

They should have done, my Force Morale was down to 2 (from a starting value of 8). Another section breaking or a leader being wounded could have been enough to reduce it to zero. It was 4pm at that stage and everyone else had packed up so we had to end the game assuming that the French would have retreated.

[–] elephantium 2 points 1 year ago

Oof, that hits home. Way too many games run just a little too late, and we end up having to call it instead of having a satisfying conclusion.

One guy sets up the games in his basement, so we sometimes call it for the day and come back the following week to pick up the next turn. That works pretty well for the longer slugfests!