this post was submitted on 17 Feb 2025
111 points (96.6% liked)

Dungeons and Dragons - Memes and Comics

3392 readers
20 users here now

A community for Dungeons and Dragons Memes and Comics

/c/DnD Network Communities

Rules (Subject to Change)

"Title" - [Comic Name]

e.g. "Krak of Dawn" - [Swords Comic]

*Does not apply to memes

founded 2 years ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 51 points 3 days ago* (last edited 3 days ago) (4 children)

I'm curious of some math. So let's look at Fireball as a spell.

Fireball at 3rd level in 5e does 8d6 of damage in a 20 foot radius, with half-damage on a dex save. Then, each higher level gives it an extra 1d6 damage.

Two base fireballs is 16d6 while a 9th level fireball is only 14d6 so obviously the sorcerer can do more damage total, but the wizard only takes one round to cast theirs, while the sorcerer takes two.

If the wizard casts their fireballs in decending order of power, then its:

14d6+13d6+2(12d6)+2(11d6)+3(10d6)+3(9d6)+4(8d6)

Mapping that to rounds looks like this:

We can see on this chart that it takes the sorcerer 21 rounds to roll more dice than the wizard does at 16 after expending all spell slots.

Ergo, Wizard is better if combat is less than ~~17 rounds~~ 21 rounds

[–] makeshiftreaper 10 points 3 days ago (1 children)

Does this take into account using sorcery points for extra casts or using the evocation wizard max damage ability?

[–] edgemaster72 5 points 3 days ago* (last edited 3 days ago)

To get 23 3rd level slots requires all of their base sorcery points as well as converting all of their non-3rd-level spell slots to sorcery points then converting back to 3rd level slots. Which also means a bit of prep time as you need a bonus action to convert a slot into points (2014 rules only) and another bonus action to convert points into a slot.

load more comments (2 replies)