this post was submitted on 02 Feb 2025
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[–] [email protected] 5 points 10 hours ago (1 children)

I like systems that allow for outrageous combos, whether unintentionally or by design. Roguelikes and roguelites usually have them, but it's almost entirely luck based. Dynasty Warriors 8 allows for plenty of OP combos if you manage the right weapon attributes. Skyrim and its ~~broken as fuck~~ perfectly balanced enchanting + alchemy (or Morrowind's even more perfectly balanced permanent fortify attribute magic)

[–] [email protected] 2 points 8 hours ago (1 children)

Once you wrap your head around it, Rimworld is great for stuff like that. Once you start thinking outside the lines you can perform the most outrageous war crimes for literally no reason other than your own entertainment.

Like, if an enemy sends a raiding party you can nuke half the map with nerve gas to kill them, then skin them, eat them to keep the colony growing, then load all their skins into a pod and fire it back into the enemy base. The game doesn't encourage you to do stuff like that, but it also doesn't stop you lol.

Or you can use the skins to make hats and trench-coats.

[–] [email protected] 1 points 8 hours ago

I've had plenty of experience with Dwarf Fortress, but never managed to fully weaponize magma before the FPS death killed my fortress. Using bridges to atom smash raids was always funny as hell.

I know Rimworld is a lot more expansive in some areas but, much like Factorio, is a game I'm avoiding because I don't need yet another addiction 😅