this post was submitted on 29 Dec 2024
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First of all, you don't really get "real life money" - you get steam credits. There is no way to convert skins into real money without somehow using a third party sites which is already circumventing steams market. In a casino, if you gamble, you get either money directly or you get credits that you can exchange back to money after you leave.
So yes, I do call him stupid or dishonest for considering it gambling. Valves system is in no way, shape or form worse than stuff like yugioh, magic the gathering or pokemon TCGs that have been available for over 20 years now and much more easiely available aswell to children or even specifically marketed to them.
You can’t convert steam credits to cash directly, that’s true. But if you put all the necessary systems in place to be a casino, but then just rely on 3rd parties to launder the credits to cash/crypto, I don’t consider that an real distinction even if it is a legal loophole. It’s just the same as a pachinko parlor.
I guess that makes it more on the level of Dave and Busters or Chuck E. Cheese, except nobody is really serious about exchanging prize tickets from those places to cash/crypto like they are on steam. I suspect if they had a black market like skin gambling in CS:GO does though, there would be a similar push back as there is vs Valve in this scenario.
I do agree with your point about TCGs, they get by on the fact that commons technically allow you to play the game but they are similarly exploitative.
I don't even see that.
What I see is valve offering random items in chests and third party sites gambling your skins away. But these things are not linked in the slightest. I just don't see how valve is responsible for third parties misusing their platform.
In general, I much prefer the valve system because if I pull an item from a chest that I don't like I can sell it and potentially get something I need instead of having a dead skin lying around (and therefore literally losing money).
I don’t think we are going to convince each other, I am glad that you find value in being able to sell skins that you don’t want on the marketplace for credit. That is why the system was designed, not for it to be abused by others for gambling.
I more-so have problems with how the system is rife for abuse, and I think that it should be up for debate whether valve should have to do anything about it.
I actually don’t think they should have too, I think more responsibility should be on the individual and responsibility on the parents for minors.
I do think that we should expect easier parental controls with more granular settings to be able to allow parents to protect their kids from risky trades rather than basically just enable or disable the entire social features.
At least we can agree on that.
Steam has an entire parental control setup with family view where you can completely restrict your children from purchasing or selling anything without your consent.
https://store.steampowered.com/news/app/593110/view/4149575031735702628