Perchance - Create a Random Text Generator
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I think it is because, the action/code of
test.innerText = "text"
, returns a string/text would output it from the square brackets. Just tested usingconsole.log(test.innerText = "text")
, and on the console it outputted a string.EDIT: Also, accessing
element.innerText
or.innerHTML
would output a string, so it would also be displayed using[element.innerText]
EDIT2: I think yes, evaluating the square brackets also takes priority before displaying the result of the square bracket. Which is why it is doubling.
I know the assignment would return the string also. But then you'd think it would be the same as:
Which should be doing the same exact thing twice. But it's not, hence the post.
There are other oddities around this as well. Adding Text nodes to the element, and then updating the element which should wipe it... leaves those text nodes there. Stuff like that. It's all likely from the specifics of how it updates and runs square code. And most of the time won't matter. But when it does matter, it's confusing, and needs more and more specialised knowledge about the innards of perchance to even understand what's going on and how to fix it.
Going through the debugger in the code, the process seems like this.
<p id="out">test [out.innerText = 'new']</p>
, where the text node istest [out.innerText = 'new']
, then the elementout
would be left like<p id="out"></p>
.[out.innerText = 'new']
, which would set the value of theout
to<p id="out">new</p>
.[out.innerText = 'new']
returns a value, which is the stringnew
, it would then circle back to the original text node which istest [out.innerText = 'new']
and replace the square bracket with the evaluated text like sotest new
.<p id="out">testtest new</p>
.Maybe on the process between adding/inserting the new text node there would be a check of the nodes again? Though not sure how to check if the parent node's text node content is 'replaced' or just 'appended' to.
The setup that I had to check the code is this. The Dev Tools should be open for the 'debugger' to work, and that keyword doesn't work inside the square brackets, hence the use of a function.
If you had the square bracket call outside the element it is editing, it works fine.
@[email protected] - pinging dev for insights.
Thanks for the test. That's what I guessed was happening, yeah... cleared first, processed, then appended. Most likely none of this will change, as it's kinda core and changing it could blow things up. But, for science...
I guess first the expectation/spec should be defined of what "should" happen. This is (or was) my expectation:
(There are of course other ways of defining things. I just don't think it's actually defined by the dev anywhere, but more cludged together--as is the style of perchance. 😉)
So the tricky part here is, in step 3, what happens if the spot no longer exists by the time the function is processed the first time? My expectation:
If you rewrite the innerHTML/innerText, the old text nodes are disconnected from the DOM. So then you can check if the old ones still have a parent (or the same parent perhaps). If not, don't do the replace step.
Similarly for an update, you could keep a reference to each top-level element created by the code block. Then in the replace step remove as many of them as are still within that same parent, and add the new stuff in at that point--"replacing" it with the result.
I would also expect that if the entire contents of an element is square brackets, the entire contents would be lost on an update. So that would be an easier edge case to process in any case.
I just updated with a test5, which has a more complex case. The result is pretty wild! 😂 I don't know how anyone would've guessed that is the expected behaviour; seems pretty complex. 🫠