this post was submitted on 17 Nov 2024
180 points (100.0% liked)

Games

16828 readers
1531 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] mkwt 65 points 1 week ago (25 children)

Gabe is absolutely right on this. If it doesn't completely recenter the first person shooter genre, it's not really a half life game.

[–] [email protected] 51 points 1 week ago (13 children)

Valve really only releases things that shake the industry up. I've been playing through Alyx for the first time this weekend and oh my god is it good.

[–] [email protected] 21 points 1 week ago (12 children)

Valve buys up dev teams that are about to shake the industry up. Valve haven't actually been the ones to make something new in a long time. TFC, CS, Portal, DoD, L4D, Alien Swarm, Dota 2... were all made by outside dev teams that Valve absorbed and put their name on. The only things Valve have actually made, themselves, in the last 5 years are Alyx and CS2, neither of which brought anything new to the industry (although they are wonderfully-executed games) and are both sequels of existing franchises.

Personally, I'm not a fan of this practice, because I feel like Valve inadvertently stifles these studios after they bring them onboard. For instance, the team from DigiPen that Valve bought for their Portal tech? Imagine if they were still able to make games. Imagine if they were still able to stretch their creativity and create new tech and ideas. Instead, their intellectual properties are all tied up at Valve and they got to release two whole games in the last 20 years. Who knows what we could be missing out on from these guys if they were able to actually still make stuff.

[–] calamityjanitor 16 points 1 week ago (1 children)

They're still at it, they bought Campo Santo (Firewatch Devs) in 2018 and now their game In The Valley of Gods is never gonna happen, they worked on Alyx instead.

They poached a bunch of folks from Hopoo Games recently too.

[–] [email protected] 17 points 1 week ago (1 children)

You speak of developers as if they have no agency.

The Hopoo folk left because they didn't want to work on RoR anymore.

[–] calamityjanitor 1 points 1 week ago (1 children)

Well yeah, Hopoo sold the RoR franchise to gearbox 2 years ago.

Moving from a small indie studio to Valve they are giving up a lot of agency.

[–] [email protected] 3 points 1 week ago (1 children)

Isn't valve's structure essentially that they allow any dev to work on any project they want?

load more comments (10 replies)
load more comments (10 replies)
load more comments (21 replies)