this post was submitted on 22 Oct 2024
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Example; the Legend of Zelda: BotW and TotK weapon degradation system. At first I was annoyed at it, but once I stopped caring about my “favorite weapon” I really started to enjoy the system. I think it lends really well to the sandbox nature of the game and it itches that resourcefulness nature inside me.

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[–] taiyang 4 points 2 months ago (2 children)

I just beat Kingdom Hearts 358/2 Days and they said it was long and tedious but I really enjoyed it. It's a lot darker than the other games and had the potential to be my second favorite after 2 had they remade it (and maybe favorite if they kept multiplayer and revamped it to allow it in story mode). Just watching the "HD" cutscenes reminded me just how much of a missed opportunity that was.