this post was submitted on 12 Oct 2024
217 points (97.8% liked)

PC Gaming

8760 readers
639 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 6 points 2 months ago* (last edited 2 months ago) (1 children)

But! That's cool for a game like KSP, where people craft rotating rings to drive circles in the artifical gravity. But in an RPG? Why do they need to track every spoons position? It just looks like they spent too much money on a too capable/complex engine and can't really innovate because of it.

[–] TrousersMcPants 6 points 2 months ago (1 children)

Play Skyrim and do fus to dah in a tavern or something, having all those physics objects feels amazing. Also being able to walk in a house and steal all the cutlery and junk just feels so immersive for being in the world imo. Not to mention the crafting systems in Fo4 and Starfield using those clutter objects for crafting systems.

[–] Maggoty 3 points 2 months ago* (last edited 2 months ago) (1 children)

Star Field does not use clutter for crafting. You just literally pick up crafting material. Most of your material comes from outposts growing or mining stuff.

[–] TrousersMcPants 3 points 2 months ago

That's true, I forgot they changed it