this post was submitted on 28 Jun 2023
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D&D Next - 5e Discussion

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Crawford says it’s the biggest yet, with 7 classes (Experts: Ranger, Rogue, Bard; Priests: Cleric, Paladin, and Druid; and Monk confirmed), spells and weapon mastery tweaks, capstones back at lvl20 (epic boons will be pushed to another UA), and subclass progression reverted to the 2014 cadence after lvl3. Notably, rogues are seemingly getting another feature at lvl5 to make up for the fact that they get very nothing from their subclass between 3 and 9.

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[–] [email protected] 2 points 1 year ago (10 children)

@mertag770 @SkyyHigh Maybe they are trying to balance multiclassing? If everyone can get their subclass choice at level 1 and if you decide to dip into another you will be way too op. I'm curious if they will change multiclassing rules in the playtest.

[–] [email protected] 2 points 1 year ago (7 children)

@MartyMart I think that's the reasoning. I do think the issue tends to be overblown though, and in lieu of a new edition, I'd rather see more options for multiclassing or prestige classes since you can only play a pure class so many times before it feels very same-y.

[–] tidy_frog 1 points 1 year ago (1 children)

How often are you making new characters that "playing a class start to feel same-y"?

I typically only get to make a new character once every few months, and pretty much never more than three times a year (unless I get really unlucky...or I'm playing CP2020). What are you doing different?

[–] [email protected] 1 points 1 year ago

I play with 2 groups and one group does a main campaign and then smaller campaigns every n weeks so that way the DM has time to prep, adjust plans, and it's lower stakes if someone misses. Add in the occasional one shot or two and you churn through the interesting subclasses quickly.

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