this post was submitted on 29 Jun 2024
127 points (93.8% liked)
PC Gaming
8724 readers
1162 users here now
For PC gaming news and discussion. PCGamingWiki
Rules:
- Be Respectful.
- No Spam or Porn.
- No Advertising.
- No Memes.
- No Tech Support.
- No questions about buying/building computers.
- No game suggestions, friend requests, surveys, or begging.
- No Let's Plays, streams, highlight reels/montages, random videos or shorts.
- No off-topic posts/comments, within reason.
- Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I don't understand this obsession with player numbers unless it is a full fledged MMO where player numbers matter to a degree and up to a certain point. But for games like this it doesn't really matter.
Even if it's not an MMO, player count can be a very strong indicator of enjoyment/income at a given time. Even if it's a single player game, player count can show how popular a game is on whole. If a 5yo game still has engagement numbers above newly released games, it's strongly correlated with studio income/gamer trends.
They can base future decisions on what they did correctly/incorrectly, and develop their next game/dlc/etc with those lessons learned.
Release a game that has nobody playing after a month? Crapbasket. Release a game that has well into a million players despite the age? Fucking masterpiece.