this post was submitted on 10 Jul 2023
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D&D Next - 5e Discussion
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QoL: PCs can choose to permanently drop down the initiative order
I believe this was just a thing you could do in older editions but there are no rules for it in 5e. Sometimes going first doesn't work well for teamwork (e.g. your Shield Master going directly before the enemy so they get up after each shove before anyone can attack them while they're prone), so letting you drop down the order can help without giving you a freebie (i.e. the enemy might get an extra go against you). I've not encountered any problems with this yet!
I agree with this but it only works in the first round. You can drop once into any slot you want but only at the first round. This stops any shenanigans about extending a powerful spell for longer
I counter that by counting both the original turn and the delayed turn against spell duration. It lets people continue delaying (I’ll even let them go back to the top of initiative order in the following round if they want) without breaking spell duration too much.
For example:
Sounds like a lot of tracking to me. But whatever works for you
I track how long spells or conditions last by just scribbling down the condition and a duration on my initiative sheet.
For example if the Barbarian rages I’ll just write “Rage - 10” and each round I add a tally, when we hit 10 it’s over. So there’s no “extra” tracking, if someone delays their turn I just add a tally mark.
It might be a bit harder on digital tabletops if you have to go in and edit things.