this post was submitted on 04 Jun 2024
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RimWorldPorn

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RimWorld colonies can look awesome, awful, impressive, dull, overwhelming, lame, stunning, boring, intriguing, uninteresting, legendary, whatever. If you have a render of a RimWorld colony, feel free to post it on Rimworld gallery! If you are in doubt about posting, please read below. Please note: screenshots are not hi-res & will be removed

Having trouble posting? To post a render please go directly to rimworld.gallery and read the rules and instructions there. Uploading on your federated server may fail due to file size limits

Rules

PLEASE ONLY POST RENDERS Watch the HOW-TO VIDEO or read the instructions

All colonies are welcome here. If you are playing it and like it, so will we.

1. High resolution renders only No screenshots, please use PR (Steam / GitHub) to make renders. Here's tips for the settings. You may upload regular/additional images in the comments

2. Post the entire map or as much as possible of the surrounding terrain. If surrounded by mountain and/or ice, modest cropping is allowed. Please keep the render square.

3. Use descriptive titles Think colony/seed name, colonist count, biome, background info etc.. So not: 'I was told to post this here'. 'The others are probably better.' Or without any additional info: 'My current colony' 'My last colony'

4. Repost? After significant expansion Reposting from /r/RimWorldPorn is allowed without restrictions A new post of your expanded colony is welcome. To prevent spamming the feed, not too often. If you've posted elsewhere or want to: It is ·YOUR· colony, so if you want to (re)post it anywhere else, don't let anyone stop you!

5. Ships must be landed Complete ships may be posted only when landed on a non icy tile. Instruction video

6. No plagiarism If you share someone else's render, give the original builder credit.

7. Self promotion RimWorld related self promotion is allowed, like for Twitch, YouTube etc; in the comments of a render relevant to your work, posted by you, once per colony. Wiki link · · · ·

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[–] [email protected] 1 points 5 months ago* (last edited 5 months ago) (2 children)

Sadly, somewhere along my playthrough something adjusted mech raids to be 100% after a certain point. I could not put my finger on the cause so I had to remove the mechanoid faction as a whole to be able to get regular raids. I made a rule for myself, 1 year of mining on a nearby mountainous tile was allowed by the local population.

After that we were on our own. We got as much steel as we could to build the intitial base. By growing rice, cotton and healroot we got our own production going. We had a psychopath butcher the raiders, for making chemfuel and clothes to sell. There are unlimited traders here, although not for free. Making all the armor was a lot of tedious work, we had to learn a lot the hard way. But most of us survived and we are now one our way to an unknown destination

Engine start video

Mods:

brrainz.harmony ludeon.rimworld ludeon.rimworld.royalty ludeon.rimworld.ideology ludeon.rimworld.biotech ludeon.rimworld.anomaly arandomkiwi.rimsaves unlimitedhugs.hugslib avilmask.commonsense neptimus7.progressrenderer_steam carbontnt.ezinfestation jaxe.rimhud zylle.standyourground mlie.fencesandfloors unlimitedhugs.allowtool jastro.reclaimfabricupdate arof.fluffy.worktab.continued vesper.notmyfault_steam swablu.ambience giantspacehamster.moody smashphil.dropspot mlie.wehadatrader erdelf.minifyeverything thevillageguy.gen2hydro.1_steam mehni.numbers uuugggg.tdpack fluffy.blueprints calltradeships.kv.rw uuugggg.replacestuff tvg.timelapse2023

[–] [email protected] 1 points 5 months ago (1 children)

Do you always play Sea Ice?

At a glance, I didn't see any evidence of mods in your base, is it all vanilla?

[–] [email protected] 1 points 5 months ago* (last edited 5 months ago)

This was my second sea ice run, I've done all kinds of playthroughs, villages. being. my. favorite. It's a shame the modlist mod isn't compatible with 1.5 but I'll see if I can post a modlist from the modsConfig.xml file