this post was submitted on 17 May 2024
28 points (93.8% liked)

Game Development

2814 readers
3 users here now

Welcome to the game development community! This is a place to talk about and post anything related to the field of game development.

Community Wiki

founded 1 year ago
MODERATORS
 

Hey folks! First time poster and keen to get involved with the community.

I'm looking to all of you for any recommendations for an engine that'd suit what I'm looking to do. First and foremost, I have next to zero experience in developing, coding and all that jazz but once I know what engine to work with I'm keen to get to learning.

What engine would most suit a RPG game that's 2.5D isometric view, is kind to new developers and has a whole load of reference material so I can teach myself as I go?

I'm fully aware that y'all probably need more information to work on so I'm happy to answer any questions that'll help narrow down what I'm after.

Thanks!

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 4 points 1 month ago (1 children)

What engine would most suit a RPG game that’s 2.5D isometric view, is kind to new developers and has a whole load of reference material so I can teach myself as I go?

I only have experience with Godot, but from that I can say its documentation is really good and has helped me so far to teach myself important stuff (am really new to game dev, but had some programming experience), and I do know it has support for isometric tilesets.

Unity, I have no experience with, but I guess it's overall more mature from being in use so much. It does come with some issues, see the scandal around their planned profit sharing policies a while back, which Godot circumvents by being free software.

[–] Penbrook 2 points 1 month ago (2 children)

Yeah, I remember seeing the news about Unity a while back but I thought they decided against it?

[–] [email protected] 4 points 1 month ago

AFAIK, yes, they pulled it back after the backlash - it just highlights that you will always be dependent on their decisions in the end. But overall - go with what feels better for you.

[–] 9point6 2 points 1 month ago* (last edited 1 month ago)

They did, but also they showed that they can never be trusted again.

If you're starting from scratch, Godot is a much more sensible choice—any unity studio with the ability to do so, will be dropping it as soon as they can

Edit: also gotta add if you have no coding experience whatsoever, you're probably best addressing that first. If you can't build a simple application, you will probably not succeed in building a game.