this post was submitted on 11 May 2024
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I disagree with this premise. I think games like age of empires and StarCraft had mass appeal and success. They brought in audiences who don't normally like games, and broadly were well received by young, old, and different genders. Especially age of empires 2.
Modern RTS games are just (mostly) sloppy, unfinished, cashgrabs with no vision. They suffer the most from the transition to 3d as well. If a major studio actually put work and time into a polished, 2d, isometric, RTS that wasn't solely focused on being an esport, I think there is a major vacuum for them to fill.
Are we going to pretend Age of Empires 4 doesn't exist? The last expansion outsold every single one from AoE2.
According to steamDB AoE IV has between 1.27 and 2.5 million owners. That is a good number, but not mainstream. At the very least not mainstream in the definition used in the article.
I mean, RTS is never going to be that kind of mainstream again, it's too complicated and can't be monetized in the way that something like a shooter can.
My apologies. You weren't arguing against the articles premise, but against the premise that there are no good current RTS games. Ignore my blabering.