Workers & Resources: Soviet Republic

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This is an unofficial community for the 3DIVISION game, Workers & Resources: Soviet Republic. Share builds, screenshots, and guides, ask questions related to the game, and build a glorious community with comrades.

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Rules:

  1. Be Civil Be respectful to others and keep discussions civil.
  2. All Posts Must Be In English Posting in English allows as many people as possible to read and interact with posts in this subreddit. Additionally, we do not have the resources to moderate in other languages.
  3. Content Must Be Related To Workers & Resources: Soviet Republic.
  4. No Low Effort Posts Low effort posts, including pictures of computer screens, are not permitted. Please take the time to create a high-quality post.

founded 2 years ago
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Probably one of my favorite new Workers and Resources content creators - not as prolific a Bbalijo but makes more "focused" and edited videos rather than long lets-plays

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Report to the Community #95 (www.sovietrepublic.net)
submitted 6 months ago by knexcar to c/workersandresources
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1.0 release date announced!

spoiler2024-06-20

Announcement: https://steamcommunity.com/games/784150/announcements/detail/4159715736508207426

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I believe my citizens are smuggling alcohol, in the frontier town. The republic produce no alcohol or have pubs to serve alcohol (yet, in the image you can see it's planned to buy one near the beach...), but somehow the overall health is decreased due to alcohol consumption.

Sure, some of them are alcoholic, but i'm sure there are some illegal breweries here and there... (my new canon for this republic)

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Report to the community #92 (www.sovietrepublic.net)
submitted 10 months ago by knexcar to c/workersandresources
 
 

They added a hospital with built-in helicopter parking! Otherwise, a few new buildings, not too much in this one.

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Report for the Community #89 (www.sovietrepublic.net)
submitted 1 year ago by knexcar to c/workersandresources
 
 

TL:DR; New large train station! Also new medium shopping centers, and updated models for the food and alcohol factories.

Sadly no update on when the test branch will get them though.

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TL:DR; New gravel quarry and processing plants with conveyors! Also new church models.

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/workersandresources
 
 

An elevated train station with a convenient bus stop below. There have been surprisingly few elevated stations mods introduced to take advantage of the Metro update, so I created this! Feel free to comment, criticize, or make suggestions.

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They will rise the price of the game as the 1.0 release is close, last time to buy the game before the final release for a lower price.

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/workersandresources
 
 

Sometimes when I plan underground power cables, especially when they are longer, small dents appear. Often I can get them out by deleting a part of the cable far enough from the dent. Sometimes though even that doesn't work and the dent removal process lets the dent wander towards a point where the dent isn't removable anymore because it will just reappear at the place where I removed some cable and then will only wander towards the old point. Sometimes the point persists even after removing and replanning the whole cable.

This bug was there long before the maintenance update.

Are there strategies to avoid this from occuring? I don't want to give up underground cables, because city planning is so dependent on infrastructure and space.

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Hello! I recently watched a video about busways, and it got me wondering if it would be viable to have a bunch of different bus lines that converge into one corridor. But most cities are small enough to be covered by only a few bus stops, especially as they can be placed relatively far apart. Is there any benefit to placing them closer together and reduce walking distance? Do citizens benefit from a shorter walk to the bus stop?

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