The Ludarium

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Games and Interactive art

founded 2 years ago
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I have been reading Doom Guy by John Romero. It is an excellent book which I highly recommend. In the ninth chapter, John describes being hit by lightning upon seeing Adaptive Tile Refresh (ATR). That made me realize I never took the time to understand how this crucial piece of tech powers the Commander Keen (CK) series.

During my research I was surprised to learn that ATR only powered the first CK trilogy. The second trilogy turned out to use something far better.

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Michael Brough is working on porting his old games to make them available again.

He is using Godot, and talks a little about the process in his video blog.

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Anti-crunch game jam about making things inspired by fictional game carts.

A Game By Its Cover is our yearly game jam about turning the fictional cartridge art of the My Famicase Exhibition into the real thing. We intend AGBIC to be as relaxed as possible. This means no rankings, no competition, no voting or scoring, and no prizes.

(Full disclosure: I'm one of the people hosting the event annually over the past years)