renaissancegamer

joined 1 year ago
[–] renaissancegamer 2 points 1 year ago (1 children)

Ignition is not a straight nerf from Produce Flame - it now does more damage (and scales faster) when used at melee range

 

The PDF for the Remaster Core Preview is now available. Seems to mainly include stuff relating to things mentioned in Rage of Elements, including the text of several of the new or renamed spells.

There's a new rule on focus points that says "The maximum number of Focus Points in your pool is always equal to the number of focus spells you know" which seems very significant, though I've seen clarifications elsewhere saying that it's still gonna be capped at 3. The limit on refocusing to just once is gone, though.

[–] renaissancegamer 4 points 1 year ago

The scaling on magnetic pinions seems crazy. 12d4 total damage at (character) level 3? 30d4 at character level 9... this makes Inner Radiance Torrent's scaling look slow

[–] renaissancegamer 6 points 1 year ago (1 children)

I'm not sure about vitality for positive though, "vitality damage" doesn't sound to me like something that only affects undead

[–] renaissancegamer 15 points 1 year ago

Off-guard will take some getting used to, but it kinda makes more sense - being flat-footed to a particular creature was always a bit of a weird concept.

[–] renaissancegamer 12 points 1 year ago

The 8 spell schools are very D&D so they have to go in the Remaster. For specialist wizards, they'll instead have actual schools that they studied at, with various themes like the "School of Battle Magic", with a predefined list of spells they specialise in.

[–] renaissancegamer 3 points 1 year ago (1 children)

Does the GMG really say you should use the PC rules for this? I thought it said you should almost always use the standard creature rules, and that's what APs etc. seem to do. "You can build NPCs just like you would any other creatures. If an NPC should work like they have a class, use the class features and feats of a suitable class to pick abilities, and look at both the class’s proficiencies and ability modifiers to determine how strong the NPC’s statistics should be" from Designing NPCs

[–] renaissancegamer 5 points 1 year ago (1 children)

I guess so, but that's basically saying that if you want to do more things it costs more money. And the Summoner is uniquely good at doing more things because they have effectively more actions than everyone else, but that's certainly not a bad thing.

[–] renaissancegamer 4 points 1 year ago (3 children)

Not sure what you mean by the "double skill item tax", seeing as eidolons get skill bonuses from the summoner's items.

[–] renaissancegamer 6 points 1 year ago* (last edited 1 year ago)

You're right, sucking up an action at a minimum from every affected creature is great for a L1 spell, and it can even take an enemy out of a fight on a failed save without having to worry about Incapacitation. It can be GM-dependent though, and in my experience GMs like it when players get creative, so you'll probably have better results if you use some imagination rather than saying "I create an illusion of a bucket on the boss's head" every time.