outplayed

joined 1 year ago
[–] outplayed 3 points 1 year ago

Apparently it can heat up randomly while doing something not intensive like listening to music or even sitting in your pocket, according to two people from the WVFRM podcast

[–] outplayed 14 points 1 year ago (1 children)

in some cases the company behind the app vetoes conformity. not much a developer can do when management wants their branding to stand out

[–] outplayed 6 points 1 year ago (1 children)

I use the tool of nearly blind brand loyalty and waiting to upgrade until the things I need are included

guess which line of Android phones

[–] outplayed 15 points 1 year ago

Chippolo is making one for Google's find my network that works just like Apple's network. Can't comment on the tracker itself because it's a preorder, but theoretically it could be just as strong with the amount of Android devices around

[–] outplayed 2 points 1 year ago (1 children)

I don't think he means on the car roof but rather over the parking lot/work building

[–] outplayed 10 points 1 year ago (4 children)
[–] outplayed 4 points 1 year ago (3 children)

With that video you're reading into things that aren't there. Linus is acting it up and Louis looks a bit shy but definitely enjoying the experience.

[–] outplayed 2 points 1 year ago* (last edited 1 year ago) (1 children)

It's such a complex topic. If the economy becomes more punishing again, that will compound the MR12 effect of making the games shorter, with bigger score gaps. Matches would probably feel trivially short.

But there's something about the ebbs and flows of CS economy that seem fundamental to the character of the game. Having no breaks, no resets, could become more boring to watch.

[–] outplayed 1 points 1 year ago

I find it funny how reworking the bullet pen system is written like a minor footnote but probably took someone months to implement. Seems broken right now, can't get collats. If this is intended Valve smoked some good

[–] outplayed 2 points 1 year ago (3 children)

I have to assume the economy will be reworked or adjusted in some way. It seems sometimes like it takes forever to build up your econ, losing three rounds in a half would significantly impact the ability to come back into a game.

The other side of it is that it might make Bo5 more manageable for everyone involved. I'm sure ence would play slightly differently if they knew at 12-6 they were facing map loss, teams make different plays at 15 because it's about to end and that will transfer over. As long as the economy obeys

[–] outplayed 3 points 1 year ago

I'll have to play it to see exactly how it feels, but there's definitely the idea even in matchmaking of figuring out your opponent and their tendencies. There's a chance cutting 3 rounds will feel abrupt and awkward.

 

According to Aquaismissing's comb through the update, valve are rethinking the competitive and Premier modes. Here's the tweet text if you can't see it:

Subtle, but significant Matchmaking changes in the latest Counter-Strike 2 update:

  • From now on Competitive is first to 13 rounds (including Premier)
  • Seems like the devs are getting rid of Short Competitive
  • Premier matches will have 20s freezetimes, 1 overtime (the game ends as tie, if you tie the OT) and four 30s timeouts

If these changes are here to stay, I think it would be safe to assume, that esports is going to adapt MR12 as well?

Thoughts?

If this is a response to games getting longer and longer in the pro side, I feel it's not the most subtle way to do it. Also it would have to come alongside changes to the economy, which is what made the matches longer in the first place.

Also, having an OT is nice, but it just brings you back to the 30 rounds of before. You'll still be able to finish 15:15 just as you do now but it'll feel different

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