To continue upon others threads. In theory, on paper. You are correct. In practice, that was left behind decades ago. Back in the 1940s the Christian Right began to coalesce. In the 70s it became a prominent voting bloc. Cut to present day and you have preachers telling their congregation who to vote for because they have a wink and a smile contract. Hurt the people we hate and we will give you power.
And in the highly competitive, individualistic USA being in the middle of rankings is on par with being exceptionally bad!
We had hardware getting massive leaps for years. Problem is, devs got used to hardware having enough grunt to overcome lack of optimizations. Now we got shit coming out barely holding 60+ on 4080s and requiring usage of FSR or DLSS as a bandaid to make the game get back to playable framerates.
If you’ve got 30 series or 7000 series from AMD you don’t need to look for a more performant card, you need devs to put in time for polish and optimization before launch and not 6 months down the line IF the game is a commercial success.
While eating lunch I remembered network topologies. I am using Syncthing in a Spoke network. The hub knows all endpoints. Each endpoint knows the hub, but doesn’t know there are other endpoints.
I have had a mesh setup end up with one device throwing old files across the entire mesh and it took me an entire hour to fix and get replication working correctly again. So right now I have all devices connecting to my plex server only, no mesh. If a device updates, it goes to my server then propagates to my other devices.
This lets every device be able to update a file or pull back updates. Because the plex server is the sole adjudicator of changes, I dont have to deal with any file mismatches or keep a single source as read-only.
syncthing is what I use to replicate projects, notes, etc between my linux desktop, macbook, ipad and cell phone.
Everything routes into my plex server so I have one authoritative register of changes. If all you want is to tell a program “backup this folder”, can’t get much more straightforward than syncthing
No one “called it”. Pretending always-online, server sided games will “always exist” is akin to saying the sun didn’t set because your eyes were closed.
If profitable MMOs being shuttered wasn’t the canary in the coal mine then you have been blind for a long, long time.
Im gonna go on a bit of a logical leap here using current information regarding The Completionist. Karl Jobst and SomeOrdinaryGamers released their initial findings regarding the charity fraud in their own videos. As they have each found info that develops the situation, they release another video pointed at that specific information. Karl does a high level whereas Mutahar does deep dives so his videos take a couple days longer to emerge.
In this instance, they are releasing one video pointing one finger at one issue at one creator rather than a 4 hour compilation at nearly half a dozen people covering dozens of complaints. Bald mans video, at the very least, has hallmarks of a compilation rather than any actual investigative value.
That’s the dream. Unfortunately my street is a dead spot for every carrier so I am stuck still…
Its like how you deal with killbots. You send wave after wave of troop at them until they hit the limit of their kill count and deactivate.