To me that looks like RetroArch running Genesis Plus GX.
Retro-bit, Retro Fighters, and Krikzz are a few more manufacturers I can think of making controllers with original ports.
In particular, Retro-bit's Saturn Pro pad is...interesting, let's say. I have also used Retro Fighters Striker Dreamcast pads - they're quite nice.
In yonder days, a few companies like ASCII and Hori come up a lot for reliable stuff.
In this instance, the CPU fans are pulling rather than pushing, and yeah it's because of memory clearance.
Surprisingly, temps of the parts aren't that bad. Under load the CPU tops out at about 70c, and the gpu only goes up to 65c while ray tracing and the whole bit.
Still, if money were no object, I'd like to have the Silverstone Sugo 17 shoebox style case when it becomes available.
For just a few hours, the XFX Merc310 AMD 7900 XTX was $800 US, sold by Amazon (not a seller on Amazon, but Amazon themselves).
Hopefully, more price drops will be more common in the coming weeks.
This is a 32X romhack, correct. If you run it from a flash cart (like the Everdrive) and also have a Sega CD attached, then that enables the other features.
32X Doom tried to be like the original PC game, but it was rushed through development as a launch title with a small team. The result is.....tragic. Specifically: half the maps were missing, both the game window and resolution are reduced to get playable framerates, the original soundtrack famously sounds a bit like a farts at times, several visual effects like parallax texture scrolling, transparency, and lighting effects are gone. (there's a room in E1M5 near the end that the lights alternate between on/off, but the monsters on 32x are always visible.) This also means no invisibility power-up, or Spectre monsters.
My favorite jank is after the credits when you finish the game, it dumps you into a fake DOS prompt. It just shows C:\DOOM> and you are unable to interact with it in any way.
I for one am thrilled to relive the jank. Hitscanners that can shoot through walls, auto aim that kinda-sorta works, tools that get used maybe three or four times the entire campaign...
Word around the highly suspect, not very reliable, rumor mill was that the source code was for this game was "lost" and that's why a port hasn't been worked on before now. I wonder if that information was wholly incorrect, or if another method was used to reverse engineer the game into KEX. In either case, Night Dive has been cranking out amazing releases, and I expect nothing less from this one.
I can't say that there is any singular, contiguous collection of songs that I favor, but I will listen to remixes all day.
Running From Evil (VHS Horror Remix)
Tristan Clark - Broken Mirror (Final Doom - Wormhole)
Final Doom - Sadistic (JD Herrera Cover)
I still have a soft spot for the original, but Doom64 is my jam. I played it on authentic hardware growing up, but we finally have some options on PC.
Whether that's SVKaiser's Absolution TC, Doom64EX, or Nightdive port. Or even Brutal Doom 64, and Doom 64 EX+ that picks up where Kaiser left off.
Well if anime is anything to go by, if you're older than 35 you may as well get your plot and your stone ready.
I have been playing RotT Ludicrous Edition, and it's my first time through the game in general. I can't tell you how much of my time is spent on key hunting or looking for that one touch plate, so I get that.
Definitely going to try this.
I have DNS adblocking / tracker blocking set up on an Android TV (spoiler: Amazon is very noisy, even if you don't watch anything on Prime Video), but it doesn't help against native launcher ads.
When the launcher first started showing ads, you could disable certain services, but it would break playback on other apps.