Sinuousity

joined 1 year ago
[โ€“] Sinuousity 3 points 1 month ago

Looks like each train car is rotating around its center, causing the front and rear ends to leave the tracks when turning. You'll want to sample two points on the track, one at each end of each train car where the wheels would be, then use the two points to position the car more correctly.

[โ€“] Sinuousity 8 points 1 month ago (1 children)

Confusing syntax to replace confusing syntax, library dependencies that let you do nothing you couldn't do without them. Generic solutions are always the best for specific problems, right?

[โ€“] Sinuousity 17 points 1 month ago (1 children)

VBA is horrid and incredibly outdated. I've written c# code that ran identical calculations on data being run through excel at literally over a million times the speed.

[โ€“] Sinuousity 1 points 1 month ago

Heard on the radio towers, though I personally enjoyed some of the climbing as a break from the typical far cry chaos. At that point the dead horse had not yet been beaten, though, and it wasn't as much of an annoyance.

Cheaper / shallower mechanics is definitely also fair, and I agree Ubisoft sacrificed that depth for more realistic visual (common AAA loss). The npc ai in far cry 2 was a rare gem though.

I actually spent a lot of time playing with Far cry 2's map editor, and far cry 3 was a big step back there too. I guess I just love the world, characters, and story of Far Cry 3.

[โ€“] Sinuousity 1 points 1 month ago (2 children)

Far Cry 3 was definitely a step back in some areas (fire!) but I think it was still a great game and pretty much perfected the Far Cry formula. Unfortunately after that game, Ubisoft just cannot move on

[โ€“] Sinuousity 3 points 2 months ago (2 children)

Assuming we are not developing for Apple devices, it's C# all the way for me. I haven't touched another language that I would choose over it. The language is clear and functionally complete and all I suspect I will ever need for desktop application development.

Sidenote: I am fond of using JS for web dev, though the looseness of the syntax and the whole 'objects are just arrays' things make it hard to recommend for beginners

[โ€“] Sinuousity 22 points 2 months ago (1 children)

I love the absolute compromise on the placement of that PS5. And each stair step has its own tiny rug?

[โ€“] Sinuousity 9 points 2 months ago (1 children)

Just saw a Bungie job listing on LinkedIn too. Make it make sense. I did apply though

[โ€“] Sinuousity 5 points 4 months ago

Environment and character work was generally great in 4, but just look at that Phantom 'explodes' in the very first mission... It's remarkable how weak some of the presentation in the game was. While 4 did have some talented people working on the franchise still, it was obvious by then that 343 no longer cared and QA was absent. Also way way too much lens flare

[โ€“] Sinuousity 2 points 5 months ago

1-5 were all great. That series is the definition of "don't fix it if it ain't broke". Too bad that also means stagnation. I couldn't get into 6 at all

[โ€“] Sinuousity 10 points 5 months ago

Most people saw the facial animations and swore it off before even playing the game. Looking past it's flaws, I always felt it was a fine sequel, though the first game is definitely still the special one.

[โ€“] Sinuousity 6 points 5 months ago

Epic provides an engine with a lot of features including a wide swath of performance optimizing tools, but it's still up to the developers to implement the concepts and workflows correctly to keep their project bloat free at runtime. The 'crazy visuals' you're used to seeing from Unreal are always going to be big studios with a team dedicated to working on optimization, or for projects that aren't realtime or aren't interactive.

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