Iunno I could see them adding some sort of tiny 4x4 or even a motorcycle. Could even make it so you have to keep it in a hab on your ship so it makes sense it spawns when you land.
I wish they'd add a medpac item count to my hud like the grenades. Get tired of having to constantly go through 4 menu screens to get that info.
Lol I never once acted like you defended him, I simply said this new info doesn't change my assessment of the situation.
Oh that makes it so much better /s.
Whether he never turned it on, turned it off, or never made it available to begin with, my feelings don't change. He personally made the call that led to Ukrainian deaths while pretending to be a saint by his own admission. He'd have blood on his hands either way but at least that blood would have been soldiers who invaded a neighboring country not peaceful civs under attack by the very thing they were trying to destroy. So his reasoning doesn't add up in my mind.
Supplied them? That's a funny way of saying was paid for his services and then declined to provide said service randomly.
I mean people are trying to say it's another FO76. It's not even remotely close to another FO76.
I've had 0 hard crashes but a few soft crashes since entering the final stretch of the MSQ. Sarah and Walter are stuck "talking" to each other permanently despite Sarah being in my ship and Walter the lodge. And if I try to talk to either of them the game locks up whenever it's time for the other npc to chime in and I have to reload. I also had a random soft crash where I couldn't enter the lodge from new Atlantis no matter what I did until I restarted the .exe(I'm thinking it's related to the convos bug I'm experiencing). Also the weird movement bugs like someone walking away from you during a convo or crew members floating in or through random places in my ship. Also have a flashing texture issue for a few seconds after accessing the inventories in the armory ship habs.
Outside that I'm getting 50-70 fps with mostly high settings at 1080p.
Fuck em both. Ashton Kutcher really dug his own grave on the shit he's eating now.
Not op either but 52 hours in: my verdict is basically Typical Bethesda Game. For better or worse with all the quirks and jank you'd expect from Bethesda. Bugs are hit and miss for all platforms, I've played only on PC and had 0 crashes anecdotally. Have had some flashing textures, minor physics bugs like with corpses infinitely jittering around if I walk on them. Had my worst bug this AM when I was talking to my companion she wouldn't stop walking forward and eventually was just walking into a wall the entire time while we were talking. Difficulty is basically non-existent below hard unless you do something really stupid like sit in lines of fire or take a shotgun blast to the face.
I've wasted a lot of time pimping my space ship out because despite having some annoying limitations, it's a lot of fun to basically build a spaceship Lego style. Spent a lot of time building outposts to mine resources for upgrades and doing side quests for Freestar Rangers(like a sort of Wild West Themed Police Force) and the UC Vanguard(like your stereotypical starship troopers government outfit where service=citizenship) because MQL can take a while to pick up. Overall the stories are entertaining if a little stream lined.
Graphics are hit and miss for a variety of reasons, I have been both honestly awe'd by some of the wildlife, mechs/robots, and landscapes while also thinking, especially with close ups on faces, how last gen so many of the NPCs look and the jarring perspective of seeing both in the same scenes.
Combat is just...barebones. Like Skyrim with guns. You have jetpacks sure, variety of melee and ranged weaponry, but if you've played any infantry space shooter before you've played the combat in Starfield. It can be fun to come up with strats depending on the scenario like assaulting an outlaw cave versus a space out post or using the landscape to your advantage but ultimately it's just a sort of modern same old same old. You can at least customize your weaponry/armor except for melee weapons(at least so far). Space combat is also decently fun but every ship feels and fights like a space fighter. It makes no sense especially since it kind of defies the sci fi convention, that capital ships don't fight like tiny space craft.
Just the base game would be a 7.5-8/10 for me, random Lemmy user. It is on a base level a pretty good game but there is some real rough edges game design wise that some people may have difficulty looking past, like space combat not being anywhere as open as they claimed and lots of loading screens.
I had my first personal annoyance with this when I had to grav jump(like warp from star trek or light speed from star wars) from system to system manually to "explore" the path ways to the system I had a quest at. I went through 6 silly loading screens just to unlock the path and nothing of any super interest happened RNG event wise.
He literally caused deaths in Ukraine for violating his dod starlink contract because he personally felt if Ukraine kicked Russia ass too hard, Russia would nuke the world.
A CIVILLIAN JUST DECIDED TO CAUSE THOUSANDS OF PEOPLES DEATH IN UKRAINE BY NOT HONORING HIS CONTRACT BECAUSE HE INSERTED HIMSELF WHERE HE SHOULDNT OF. Oh and the cock sucker STILL is out here lying starlink hasn't been paid for the use of that when the fucking American DoD and European DoDs PAID FOR UKRAINES FUCKING ACCESS
That's having too much power. Honestly just that alone I feel should put him up against a firing squad but that's just me.
I do but I never bring it up to switch I just use my 1-0,[ ] keys.