Lemmy.World

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The World's Internet Frontpage Lemmy.World is a general-purpose Lemmy instance of various topics, for the entire world to use.

Be polite and follow the rules โš– https://legal.lemmy.world/tos

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See the Getting Started Guide

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If you would like to make a donation to support the cost of running this platform, please do so at the following donation URLs.

If you can, please use / switch to Ko-Fi, it has the lowest fees for us

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Service Status ๐Ÿ”ฅ

https://status.lemmy.world

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Lemmy.World is part of the FediHosting Foundation

founded 2 years ago
ADMINS
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Bevy 0.11 (bevyengine.org)
 
 

Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!


Since our last release a few months ago we've added a ton of new features, bug fixes, and quality of life tweaks, but here are some of the highlights:

  • Screen Space Ambient Occlusion (SSAO): Increase scene render quality by simulating occlusion of "indirect" diffuse light
  • Temporal Anti-Aliasing (TAA): A popular anti-aliasing technique that blends the current frame with past frames using motion vectors to smooth out artifacts
  • Morph Targets: Animate vertex positions on meshes between predefined states. Great for things like character customization!
  • Robust Constrast Adaptive Sharpening (RCAS): Intelligently sharpens renders, which pairs nicely with TAA
  • WebGPU Support: Bevy can now render on the web faster and with more features using the modern WebGPU web API
  • Improved Shader Imports: Bevy shaders now support granular imports and other new features
  • Parallax Mapping: Materials now support an optional depth map, giving flat surfaces a feel of depth through parallaxing the material's textures
  • Schedule-First ECS APIs: A simpler and more ergonomic ECS system scheduling API
  • Immediate Mode Gizmo Rendering: Easily and efficiently render 2D and 3D shapes for debugging and editor scenarios
  • ECS Audio APIs: A more intuitive and idiomatic way to play back audio
  • UI Borders: UI nodes can now have configurable borders!
  • Grid UI Layout: Bevy UI now supports CSS-style grid layout
  • UI Performance Improvements: The UI batching algorithm was changed, yielding significant performance wins
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Bevy 0.11 (bevyengine.org)
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Bevy 0.11 (bevyengine.org)
submitted 1 year ago by kitering to c/bevy
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It features SSAO, TAA, Morph Targets, WebGPU, Granular Shader Imports, Parallax Mapping, Robust Constrast Adaptive Sharpening, Schedule-First ECS APIs, Gizmos, ECS Audio, UI Borders, Grid UI Layout, and more

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[ comments | sourced from HackerNews ]

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There is a discussion on Hacker News, but feel free to comment here as well.

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