this post was submitted on 15 Dec 2023
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[–] [email protected] 28 points 11 months ago (1 children)

I wouldn't want to bank my whole studio on one title being a blockbuster success either.

[–] Zeth0s 22 points 11 months ago

Naughty dog's average customer is not interested to online games. It would have flopped

Bad idea starting, good idea stopping before too late

[–] [email protected] 18 points 11 months ago (1 children)

I’m not convinced any online-only games are worth anyone’s time if they’re planned as a live service game from the get-go. When Halo: Infinite F2P multiplayer dropped, so many people on the Halo subreddit were like “yeah, it’s fun but the battlepass is so slow to progress that I feel like I don’t have a reason to keep playing.” Uhhhhh maybe keep playing because you’re having fun? Or do you need some artificial number to tell you to keep going?

Seems like a confusing shift in the target demographic where battlepasses and constant new updates are required in order to consider a game “worth your time.”

squeaky old man voice back in my day my brothers and I would play CoD: Zombies using the exact same strategies every day after school for years with no updates to the gameplay AND WE LIKED IT

[–] jose1324 5 points 11 months ago (2 children)

Yeah I don't get it either. Everyone rn is saying that Halo infinite multiplayer sucks because you "have to" pay for cosmetics or do lots of shit to progress the battlepass.

Literally all COSMETIC. Like it's not even pay to win, just play the genuinely fun multiplayer game wtf

[–] alienanimals 5 points 11 months ago (1 children)

Halo Infinite's problem isn't that there's a store where you can buy cosmetic items. It's that the game was built AROUND the store. Cosmetics took a priority over gameplay, features, etc.

[–] jose1324 -3 points 11 months ago (1 children)

What priority? Gameplay is fine to me and what missing features?

[–] alienanimals 4 points 11 months ago* (last edited 11 months ago)

The previous Halo games prioritized features over microtransactions. There are tons of articles lamenting all the things left out of Halo Infinite e.g. https://screenrant.com/halo-infinite-launch-missing-features-forge-coop-multiplayer/

I see you were too young to have played previous Halo titles and so you immediately downvoted without giving a response. I'm sorry you're too ignorant to realize what they stole from you.

[–] [email protected] 3 points 11 months ago

Yeah, if the game is fun then ignore the cosmetics. If you like the cosmetics enough, then buy the cosmetics. As long as gameplay elements aren’t locked behind a paywall, I see no problem.

[–] Why9 10 points 11 months ago

Good Naughty Dog.

[–] [email protected] 7 points 11 months ago (1 children)

Makes sense. The world moved on from Unreal Tournament for better or worse. You can't just release and leave an online-only game any more. It has to be supported with years of content, or it's never going to be popular and make it's money back.

I'm going to guess it was always a small team ticking over in the background of Naughty Dog anyway. Their minute to minute gameplay is solid, but their stories and bombastic set-pieces are much more interesting and separate them from a crowd of pretenders.

[–] [email protected] 5 points 11 months ago (1 children)

There are actually still people playing the original Unreal Tournament from 1999 on public servers. I occasionally jump on one of them and it's still the glorious chaos it always was!

[–] [email protected] 3 points 11 months ago

Yeah, it's still there, but it's from a different era. If Naughty Dog could make TLOU Online for $2 million like UT was developed for, they'd have just done it. I suspect they've spent more than that just on market research, and the answer has been "gamers aren't really interested".

I mean, I like the TLOU and Uncharted games, honestly don't think Naughty Dog has ever released a bad game since the PS1, but I can't see my self playing some online multiplayer only bullshit version of it. The players that do want that have already got enormously successful games that they already play. Muscling one of them out of contention seems like a monumentally hard task for a small team to do.

[–] [email protected] 7 points 11 months ago (1 children)

I have hard time believing they had this great product they just didn't want to support for a few years. Specially with how Sony has been dead set on having many live service games in its portfolio.

[–] echo64 5 points 11 months ago (1 children)

Specially with how Sony has been dead set on having many live service games in its portfolio.

the previous CEO was dead set on that, but he's gone

[–] [email protected] 5 points 11 months ago

The flop of high profile titles like The Avengers showed that it's no golden bullet.

Some gamers love a game they can play forever. Maybe others gamers dabble in it, but it's time that becomes the limiting factor. I know people that every year buy CoD and FIFA and nothing else, and sure, they make unreasonable amounts of money, but there's plenty more on the table to be had from gamers who don't like that.

[–] MindSkipperBro12 6 points 11 months ago

They finally announced the obvious.

[–] Plantfoodclock 1 points 11 months ago

Controversial opinion but I actually am kinda sad to hear this. I remember really liking the OG Factions multiplayer games in TLOU 1. It was really refreshing at the time for multiplayer shooters, since you needed a lot of tactics and teamwork to get resources in order to craft tools and take out their other team. Really nerve-wracking, engaging gameplay at the time. And since you had one life per round, you couldn't just run and gun like in CoD/BF.

I know that the multiplayer game they were coming out with wasn't like this, but I would've been happy to play Factions again and relive the old days. Probably one of the last games that I've really enjoyed a multiplayer shooter.

[–] Frogster8 -2 points 11 months ago

Must've been because it required more effort than releasing the same thing over and over for full price with a new coat of paint