Aside from the standard dark patterns and extraneous, feature-forcing bloat, I really dislike that flat-design trend. Not just does it look kinda bad, but everything is so physically bloated to try to separate it from everything else that you get notably less usable screen space resulting in annoyingly little information density.
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I don't like the overuse and misuse of MaterialΒ UI β the paper-looking thing with raised textures and shadows. It takes a bit of work to make it look good, and many sites just drop in a CSS file and call it a day.
When you're browsing a website and the text and buttons are so large you can see them from the neighbors house.
I use a bigger screen and higher resolution to fit more, not fit the same...
UI elements that expand and cover up other UI elements when you mouse over them.
"Flat" color schemes where you can't even tell where one UI element ends and the other begins.
Insisting on using custom widgets (buttons, etc.) instead of the system-provided ones. It doesn't matter which platform you're on, I guarantee the system-provided widgets are better at being widgets.
White on white or black on black. Contrast is good, people. Use it.
Borderless windows. I don't know how many times I've clicked the window behind the one I'm using because I can't see where one window ends and the other begins.
I loved Chrome when it was all angular and tabs took up a tiny fraction of the top of the window. Now, everything has to be rounded. Everything. What the fuck is wrong with corners?
Flat and square everything is boring
Mobile-oriented UI on everything that makes it shitty to use on a real computer
Not necessarily UI but the overuse of javascript on most websites. It makes browsing the web on low power and old devices a nightmare.
Microsoft's login page. Where you input your password, the when it asks for 2 factor, it resets itself.
Menus or results that live update or shift such that as you are clicking on a thing, it swaps for something else, which is what you actually end up clicking.
Information hiding. Blender is near unusable unless you have a guide open of every key combination. Some combinations are just extremely well hidden but more often than not they literally don't even exist in drop down or right click menus. What makes things even worse is that guides just uncritically tell you to press key combinations without explaining what each button actually does, so while you do learn how to use the program you don't gain an understanding of what you're even doing in the first place, so when they update and change all the UI elements around you're left completely in the dark and have to relearn everything from the ground up.
To be an extent of this probably : removing an option "to not confuse the user" aka the Apple way, or the Gnome way. "What do you mean the user actually has a brain and may benefit from choice? Who actually needs a custom DNS?"
While I agree in principle (discoverability is important) the sheer amount of key board hotkeys in a complex program like blender makes it impossible to list every combination in a drop down menu or similar. I only use blenders most simple tools, but to be honest I like the amount of information displayed to me. E.g. if I press z I get a wheel selection to switch between wireframe and other view modes. I can use the mouse to select, or the hotkey that is shown next to the options.
As someone whose eye sight is shit, websites with grey text on an off-white page piss me right off.
I resent that UI designers are fucking around with trivial, and often annoying, shit when picklists still don't work properly. If it's, say, a list of countries and I hit U to find United Kingdom, the visible part of the picklist will be populated with Ts with the first U right at the bottom of it. How is is possible that this has not been resolved in what, three decades of picklists being used?
I also hate those scroll wheels for entering numbers with no option just to type the damn number. Sure, give us options. Don't make the easiest option impossible.
So much software that you just want to force the designer to actually use, as revenge.
Huge pictures in front of an article - even when it's barely related
Whatever happened after the frutiger aero days. Everything after that era of design is just a shitty solid color with maybe a gradient color if the design team is feeling particularly zesty. Back then, UI's were designed to be cozy and comfortable. Now it's just stiff and professional.
Minimalism. I myself preferred the futuristic style of frutiger aero or sceumorfism (sorry for bad peeling I have dyslexia)
No contrast. Everything is in shades of gray. They're obsessed with the modern look even if it hurts visibility and usability. If you're old or have a shitty screen you're SOOL. Windows, I'm looking at you. They even removed the color customization so you either use the hideous high contrast mode or you're fucked.