I don't hate it because it's stupid. I hate it because it's monetized to death and scams kids and their parents out of lots of money.
Memes
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I hate it because the company that makes it is trash and duplicitous. Their business practices (including those in Fortnite) are what make them terrible.
What business practices in particular?
Kiddie crack
Plus the price of V bucks is…INCREASING!
Rock Band/guitar hero was the greatest
Career mode in rockband where you all got to customize your avatars was so satisfying
Tracing the career of The Beatles in Beatles Rock Rand was absolutely amazing.
I cry every time I watch the Get Back sessions
DJ Hero was legit, too
rock band slander will not be tolerated
Motion seconded. This post has been reported to the Venerable Council of Rock.
Leaving aside the quality of Rock Band vs. Fortnite, there are some other key differences:
- Playing with your friends in the same room. With Fortnite I think that's possible on consoles, but it isn't how people tend to play. If you're not playing games with friends in the same room (at least sometimes) you're missing out.
- A variety of games. Almost nobody exclusively played Guitar Hero, or Rock Band. They were just one of many games people played. For some reason, kids these days seem to be hyper-focused on one game. First it was Minecraft, next it was Fortnite. My nephew switched to League of Legends next, and again, it's all he plays. I can understand getting hyper-focused an MMO, because they try to pile in all kinds of content: quests, raids, dungeons, professions, seasonal events, exploration, PvP, PvE, etc. But, Fortnite and LoL lack a lot of those features.
I can understand getting hyper-focused an MMO, because they try to pile in all kinds of content: quests, raids, dungeons, professions, seasonal events, exploration, PvP, PvE, etc. But, Fortnite and LoL lack a lot of those features.
The one criticism I'd say you can't make about fortnite is a lack of content, every season they add a completely new gameplay feature then remove it next season, right as it gets stale. There was a season where you could just be Spider-Man and web swing around, a season where there were planes and dogfighting, a season where you could get the infinity gauntlet and be thanos. Plus some others but I don't play the game so I only hear about it second hand.
If that's once a season, should that really keep someone interested for months on end? Playing like spider man sounds fun, but is it really going to take you multiple weeks to exhaust all that has to offer?
Like MMOs release content every season or so, but that's some new quests, dungeons and raids on top of all the existing quests, dungeons and raids, and also on top of all the exploration, crafting, achievement hunting, mastering multiple classes, etc.
Each season in Fortnight they update the weapons and items in the game, so when they say you can play like Spiderman they mean you can get a gauntlet that lets you swing around. There's other stuff too to counteract and balance the game out.
It creates emergent gameplay though, you combine the new map with new weapons and special items that change the baseline strategy, and it creates really unique gameplay which doesn't get stale for weeks, for me at least.
Doing that is still 100 times better than playing Fortnite. 🧠🎸🔥
Edit: I didn't even realized that they were playing Rockband, now that's a 1.000.000 times better than playing Fortnite.🧠🧠🎮🎸🔥
is fortnite really still the thing these days? that game is a full 6 years old. i know games have a longer shelf life now (same vein as minecraft and roblox) but surely there's a newer game we grumpy old geezers should be shaking our canes at the kids about. sus amogus anyone??
You sound like an imposter
The one and only time I actually played Fortnite was over 7 years ago.
It's still mega huge because of it's "successful" monetization. It's there are endless trends and whatnot to get caught up spending money on
TELL ME WHY
Ain't nothin but a heaaartache
TEEEEEEEEEELLL ME WHY
Will there ever be a follow up in this genre or is it dead?
for commercial releases? absolutely deader than Cobain.
Clone Hero is super active, has people actively mapping new songs and is the only path forward at this point
It doesn't even need to be dead, those fucking ghouls in suits oversaturated the market immediately because they have no concept of long term planning. If they had the wherewithall to have slowed down releases to every few years instead of every few months, this would probably still be one of the most actively played genres.
Basically this. If they had slowed down releases, even added new songs as updates or micro DLC packs in between, I think they'd have had something that would've worked for years. It was incredibly popular because the variety of play was big and the controls for each position were pretty basic enough to the point that anyone could pick up any position and play.
However, everyone had to have their own version inside of a year. DJ hero, American Idol games, every major band of the last 50 years got their own branded version of Rock Band, etc. It burnt the market out like the Great Awakening.
Check out Clone Hero
Rocksmith is kind of a follow-up. Except you use real guitars, and you can only have two of them. Choose between lead, rhythm, and bass.
Try to find Rocksmith Remastered, though, and not the new subscription-based Rocksmith+.
I have a buddy who's literally learning how to play bass via Rocksmith, it's the only game he plays on the PS4 that he bought specifically for that purpose.
Act quick though, as the 2014 edition is being delisted in 3 weeks.