I'm loving this update.
Hunt Showdown
Howdy hunters, welcome to an unofficial community for discussing the game Hunt Showdown by Crytek!
Rules:
- Leave the gun slinging for the bayou (be nice)
- No low effort or duplicate posts
Happy hunt'n!
I would love to see what there end game is for wild targets and how they envision them working with the other bosses. Right now the reward for Rotjaw feels a bit underwhelming given the amount of work you could potentially need to do in order to track her down.
I love the rain and the shooting range!
I'm not big on Rotjaw... Rotjaw is pretty painful and the reward is pretty lackluster. I actively avoid Rotjaw.
Was really excited to hear that on the road map they planned to update the engine but to me it feels like the game has somewhat regressed a bit to a more soft core mode. I would like to see more of a focus on performance both local and server side. Some of my more controversial opinions are that solo self revive is OP and the timer needs to be increased or some other constraints placed on it. When you enter a game as a solo you're already matched against inferior players so it's often just a means for streamers to club baby seals and I don't think that's good at all. Hunt remains a truly unique game that just doesn't seem to know what it is and that responsibility falls on Crytek. A daunting challenge for a developer for sure.
I would like to see more of a focus on performance both local and server side.
I think we'll see more of that playing out in the fall/winter update.
Some of my more controversial opinions are that solo self revive is OP and the timer needs to be increased or some other constraints placed on it.
I don't really think it's OP, but I think it's having a really terrible effect on the MMR system. I've seen crazy high KDRs in recent months with some people just slaughtering entire lobbies. The nice part about hunt is there's always some chance for the enemy team, but it's very frustrating to lose several matches in a row to an alleged "MMR 3 or 4" that has a 1.5-2.1 KDR.
I also think it might be interesting if Crytek explored an alternative solo revive mechanism... e.g., maybe they have to revive at a clue some distance away, perhaps with a sound effect at the revive location (which kind of gives each party a way to mutually escape). It's not particularly fun on either end when the body is camped.
I don't hate anything about it really. I do think they should probably nerf the shit out of resilience however. Lol
I also strongly wish they would just add RJ randomly to maps, regardless of whether there are 1 or 2 bosses present.
Loving it quite a lot.