Huh. Almost seems like that shamelessly greedy new pricing scheme isn't working out all that well. I'm just shocked, I tell you! No, I lie; not surprised at all.
Gamedev
https://Lemmy.World/c/Gamedev A Lemmy community to share game development news and info!
While I am not here for layoffs of people that didnt do the blowback. But Its almost like pissing off everyone that is a creative is a bad idea and they will find a new way and remember.
Oh, definitely, and I wish the unfortunate souls who just got shown the door the best, and hope they bounce back with minimal consequence!
1700 people for a game engine, I'm getting old.
Abandoned features don’t develop then cancel themselves, and Unity is only second to Google in that regard.
I'm developing my game engine alone for 10+ years, although most of that was spent with not really taking care of the project, getting sidetracked with other stuff, and getting to a lot of dead ends as the only feasible and obvious way to get "pixel-accurate" graphics was by using the CPU, as the "render first to a low-res texture" trick wasn't invented, and people were concerned about not being able to use vector (TTF) fonts.
A bit of a classic, right? I spent so much time working on the Irrlicht engine.
Now I use something lightweight or Godot :-p