update : shocker, installing lutris actually natively fixes the issue. This is why I avoid flatpaks. In any case if someone does actually know how to fix this with a flatpak installation I'd still like to know since it's annoying to have two seperate lutris installations on my machine and I do prefer the sandboxing of the flatpak install.
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I'm guessing that this is a vkd3d issue with the flatpak. You can manually install it or try using a different version within the app.
by "manually install it" do you mean install it natively like I mentioned, or is there some way to actually manually update VKD3D through lutris' flatpak? If relevant, the VKD3D version listed under "Runner Options" is v2.9 and the Wine version I'm using is lutris-GE-Proton9-9-x86_64
Also, is it possible some of flatpak's sandboxing is causing issues here as well? The list of changes I made to the default flatpak permissions (using flatseal) are
1 : turned ON - GPU acceleration
2 : turned OFF - All devices (e.g. webcam)
3 : turned OFF - All user files
4a : ADDED access rights - /run/media/username/second-drive/Games
4b : ADDED access rights - ~/Games/
and everything else is not listed as having been changed by me within flatseal. Looking over these, I can't think of why any of them would be causing a dx12 issue, but I thought It'd be better to list them just in case. (as mentioned, while I do have my issues with flatpaks, I do still appreciate the ability to sandbox applications more thoroughly)
Sorry, yes - I meant installing vkd3d in Lutris in the flatpak.
Like you said, it might be a permissions issue. You'd need to attach a log.
how do I manually install vkd3d through lutris? Also what log would I need to look at? I've tried running lutris from the terminal and reading that but didn't learn much.
There is a setting in the runners to install vkd3d.
Or you can install manually and then set it via Lutris' dialogue.
Here is how you enable extended log. You can choose inherit from environment.