this post was submitted on 19 Nov 2024
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Factorio

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Compact Recycling Setup! (hackertalks.com)
submitted 3 days ago* (last edited 3 days ago) by [email protected] to c/factorio
 

https://factoriobin.com/post/s0zhwv

This recycling system will look at what is available on the logistics network (from the roboport) and will keep recycling anything with more then R (4k by default, set by combinator next to the roboport) items in the logistics network.

Anything that doesn't have 4k in logistics, will get put onto the exit belt for sorting, or storage.

This uses my best effort stack inserters to keep the belt as compact as possible.

This system has reduced my fulgora footprint! most of my recycling belts are empty now, and my trains cannot keep up with the speed of recycling now.

The new UI updates are quite nice for quality mechanics, and the storage chests get bigger with quality is a very welcome change!

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[–] [email protected] 7 points 3 days ago* (last edited 3 days ago)

Here is the output of my late stage recycling setup, you will notice the belt is mostly filled with stacks of items I need in the base, higher quality. This has really REALLY improved my quality building economy.

The base looks so empty now!

[–] [email protected] 4 points 3 days ago

I'm thinking to save on UPS, it might be better just to use a train next to a recycler, so no belts are required at all. That would be easier on the engine

[–] [email protected] 2 points 3 days ago* (last edited 3 days ago) (1 children)

Here is a version which is much friendlier to UPS, using a train instead of a belt

https://factoriobin.com/post/6k030c

[–] [email protected] 2 points 3 days ago* (last edited 3 days ago)

This version will fill up the train car first, then when the output chest can't be fully emptied into the train car, it will start recycling items in the train. Not as high a duty cycle as the first design, but much more compact, and MUCH MUCH easier on the game engine... i got a huge performance boost after switching over all my recyclers to trains (not as much state needs to be tracked on belts)

Because we cant read the contents of a freight wagon without the engine at a stop, we have to use a chest we can read the contents of to do our sorting, hence the chest on the output of the recyclers that then feeds into the train.

To prioritize recycling from the train, the inserters feeding from the input belts are disabled if the output chest has any items (i.e. the train car is full)

[–] [email protected] 2 points 3 days ago* (last edited 3 days ago) (1 children)

I like this, very cool idea! I’m confused about how it helps with emptying your recycling belts and trains, as this seems more about processing excess items in storage rather than increasing throughput of scrap processing?

[–] [email protected] 2 points 3 days ago* (last edited 3 days ago)

This setup keeps the recyclers nearly always busy, so there isn't idle time. Because the local scrap loop is local there is a ton of similar items, so the recycler has a much higher chance of grabbing what it is already processing, which is a huge efficiency improvement when it doesn't have to change recipes

This reduces the amount of time sending unneeded parts though the entire post recycler sorting belt system.

Because only what is needed is sent out the recycler area can be more dense for the same footprint on a oddly shaped island.

When trains arrive to unload scrap there isn't any other material being recycled clogging up the bus, so they can immediately unload. Ive really seen a increase in train throughout.