this post was submitted on 09 Sep 2024
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Baldur's Gate 3

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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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[–] brucethemoose 38 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

If they silently ignores this (as they seem to be doing?) it just screams "have your cake and eat it," in regards to whatever WotC imposed on them.

Technically they did not violate the contract. Maybe.

What? You want us to fix this, WotC? Well, you see, that would be quite expensive...

[–] [email protected] 40 points 2 weeks ago

Yeah, this is almost definitely entirely because WotC doesn't want a generic DnD engine for people to share content without paying them.

[–] [email protected] 14 points 2 weeks ago

Now I'm really interested in what people will pull of. I was allways sceptical about customs campaign because I think poeple underestimate the amount of work this will take in this engine. I'm happy to be proven wrong tho

[–] [email protected] 1 points 2 weeks ago (1 children)

@mox

Just another way console gamers have drawn the short straw. 😭

[–] [email protected] 10 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

Isn't this part of the bargain one makes when choosing a console over a PC, though? On the one hand, hardware upgrade and homebrew/mod options are slim-to-none. On the other hand, there's less up-front hardware cost, fewer hassles, smaller footprint, and no game compatibility issues.

[–] [email protected] 1 points 2 weeks ago (1 children)

@mox

This isn't Larian's fault, obviously. It's an industry-side issue that's down to Sony, Microsoft, etc. gatekeeping their stores. I don't think it's a fair bargain when the barrier to mod support for consoles seems less a matter of technical considerations and more a product of big corporations not knowing how to monetise or control fan-made content. I'm a console gamer because I've made peace with the lack of Mac support. Feels like the industry wants to punish non-PC gamers sometimes.

[–] [email protected] 5 points 2 weeks ago* (last edited 2 weeks ago)

I don’t think it’s a fair bargain when the barrier to mod support for consoles seems less a matter of technical considerations and more a product of big corporations not knowing how to monetise or control fan-made content.

Console makers have been famously strict about controlling their platforms ever since the glut of awful games in 1980s that gave some consoles a bad reputation. That bit of history is surely a significant factor, if not one of the most significant.

It's also worth acknowledging that modding and homebrew game development come largely from people who already have the tools for the platform they use, which usually means PCs. (It's one of the great advantages of general-purpose computing, after all.) Improving the situation much on consoles would require not just lifting the restrictions, but making console development kits good, cheap, and available.

If those two things came to pass, it sure would be interesting to see the results.