this post was submitted on 04 May 2024
3 points (100.0% liked)

Perchance - Create a Random Text Generator

465 readers
7 users here now

⚄︎ Perchance

This is a Lemmy Community for perchance.org, a platform for sharing and creating random text generators.

Feel free to ask for help, share your generators, and start friendly discussions at your leisure :)

This community is mainly for discussions between those who are building generators. For discussions about using generators, especially the popular AI ones, the community-led Casual Perchance forum is likely a more appropriate venue.

See this post for the Complete Guide to Posting Here on the Community!

Rules

1. Please follow the Lemmy.World instance rules.

2. Be kind and friendly.

  • Please be kind to others on this community (and also in general), and remember that for many people Perchance is their first experience with coding. We have members for whom English is not their first language, so please be take that into account too :)

3. Be thankful to those who try to help you.

  • If you ask a question and someone has made a effort to help you out, please remember to be thankful! Even if they don't manage to help you solve your problem - remember that they're spending time out of their day to try to help a stranger :)

4. Only post about stuff related to perchance.

  • Please only post about perchance related stuff like generators on it, bugs, and the site.

5. Refrain from requesting Prompts for the AI Tools.

  • We would like to ask to refrain from posting here needing help specifically with prompting/achieving certain results with the AI plugins (text-to-image-plugin and ai-text-plugin) e.g. "What is the good prompt for X?", "How to achieve X with Y generator?"
  • See Perchance AI FAQ for FAQ about the AI tools.
  • You can ask for help with prompting at the 'sister' community Casual Perchance, which is for more casual discussions.
  • We will still be helping/answering questions about the plugins as long as it is related to building generators with them.

6. Search through the Community Before Posting.

  • Please Search through the Community Posts here (and on Reddit) before posting to see if what you will post has similar post/already been posted.

founded 1 year ago
MODERATORS
 

I'm working on a new generator, and I want to experiment with the T2i Styles plugin. I do NOT want to use the T2i framework, because I don't really need it and I want to have a little more control over the output.

In the styles plug-in code, there is a link to the Styles tester: https://perchance.org/prompt-style-tester#edit

This is exactly what I'm looking for. HOWEVER: The tester doesn't work as-is. =/

Ex: Choosing a different style from the dropdown does nothing either onChange or Select > Go - it always loads the first Style in the dropdown (Painted Anime).

In the framework plugin, there IS a "remember" variable that gets set when a style is chosen... but that isn't an option on the tester? Can this be implemented easily without having to use the "Remember" plugin?

@[email protected]

@[email protected]

Thanx for any tips!

you are viewing a single comment's thread
view the rest of the comments
[–] VioneT 3 points 7 months ago* (last edited 7 months ago) (2 children)

That issue happens when the <options> are procedurally generated i.e. is in a square bracket, in which case, when you use the update() function, it would update the square brackets that will generate the options, which will reset the selected option to the first item.

Here is a similar generator with a fix for the procedurally generated options, which reselects the previous item even upon update.

Another option is to target which items are the ones that would only need the update with update(someId).

EDIT: Here is a modified styles tester with the re-select upon update: https://perchance.org/fbtne307vo#edit

[–] Ashenthorn 1 points 7 months ago (1 children)

Thanx very much! This is very helpful.

I'm guessing if I import the styles elsewhere into a list (not in the dropdown itself) and assign the value to a variable (with a default value), I could avoid the additional "reUpdate()" function.

[–] VioneT 4 points 7 months ago* (last edited 7 months ago)

Maybe, I don't actually understand what you said xD.
Remember if you use the styles, you need to bind the User input base prompt to the window.input.description variable and the User Input negative prompt to the window.input.negative variable so when you select the style, the base prompt and negative prompt is added to the styles.

Also, I recommend just using the update(imageCon) to just update the images and not the user inputs so you don't have to add a new function and new variable and just use the selectEl.value to get the value. Here is the demo of it