this post was submitted on 03 Mar 2024
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If it's a full-fledged model data type, I tend to put it into an own file. It will usually get various trait implementations, like for converting from other data types, so that the separate file makes sense.
Often, there's 'auxiliary' types, though. For example, I might have a function which takes a config object as parameter, which is only used there. Or it returns an enum of errors. In that case, I tend to define the types in the same file.
Generally, though, if you find yourself in a scrolling dungeon, that's when you break things up. You don't have to get things perfect from the start, because Rust's module system is pretty good for splitting up files without a massive refactoring.