this post was submitted on 04 Feb 2024
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It seems like if what you're showing is what you understand they find appealing and fun, then surely that's what should be in the game. You give them that.

But instead, you give them something else that is unrelated to what they've seen on the ad? A gem matching candy crush clone they've seen a thousand times?

How is that model working? How is that holding up as a marketing technique???

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[–] Ottomateeverything 410 points 9 months ago* (last edited 9 months ago) (79 children)

Some of the responses here dance around the truth, but none of them hit the nail on the head. This is a bit of an artifact of how the mobile industry works and the success rate vs profitability vs the way ads work on mobile.

Yes, hands down, this is not an effective advertising strategy. Many of these game companies are very successful so it's not because they're stupid. It's because these ads aren't advertising campaigns.

These ads are market research. The point isn't to get you to download their game. At all. The point is to figure out what people will engage with.

These ads are all game ideas. Mobile game ideas are a dime a dozen million. They're easy to come up with, cost a lot to build, and many don't monetize well and therefore aren't profitable. Because of that, it's very expensive and unsustainable to build games and test them and see what succeeds.

Instead, companies come up with ideas, build a simple video demonstrating the idea, and put up ads with those videos. They then see how many people engage with the ads to determine how many people would even visit the download page for that game. Building a quick video is much much much cheaper than building a game. This is the first step in fast failing their ideas and weeding out bad ones.

Essentially the companies have lots of ideas, build lots of simple videos, advertise them all, and see which ones get enough engagement to be worth pursuing further, while the rest get dropped entirely.

But those ads need to link somewhere. So they link to the companies existing games. Because they're already paying for it. So why not.

But building a whole new game is also expensive. Dynamics in mobile gaming are very odd because of the way "the algorithm" works. It is actually extremely expensive to get advertising in front of enough people that enough download it that you have any meaningfully large player base to analyze at all.

So the next trick is these companies will take the successful videos, build "mini games" of those ads as a prototype, and then put that in their existing game. This means they can leverage their existing user base to test how much people will engage with the game, and more importantly, eventually test how well it monetizes. Their existing users have already accepted permissions, likely already get push notifications, and often already have their payment info linked to the app. It also means they don't have to pay for and build up a new store presence to get eyeballs on it. Many of the hurdles of the mobile space have already been crossed by their existing players, and the new ones who clicked the ads have demonstrated interest in the test subject. This is why many of the ads link to seemingly different games that have a small snippet of what you actually clicked on.

If these mini games then become successful enough, they will be made into their own standalone game. But this is extremely rare in mobile. The way the store algorithms and ads work make it pretty fucking expensive to get new games moving, so they really have to prove it to be worthwhile in the long run.

So yeah, most people look at this the wrong way - it does actually go against common sense advertising, but that's because it's not actually advertising. It's essentially the cheapest way for companies to get feedback from people that actually play mobile games about what kinds of games they would play.

It's not advertising. It's market analysis.

[–] [email protected] 22 points 9 months ago (20 children)

this makes so much sense, how do you know all this?

[–] Ottomateeverything 79 points 9 months ago (19 children)

I'm a software dev and have worked with some of these companies. It's kind of sad because I liked the idea of mobile games and working with them was a bit like seeing the devil behind the curtains. I dreamt of making cool little games based on fun and unique ideas and quickly learned it's all a huge well oiled machine chugging through market data to find the most effective money extracting methods they can come up with.

For every bit you think these companies are grimey money chasers, I promise you it's at least 5 times worse.

[–] steakmeout 0 points 9 months ago (1 children)

What are you on about? Why does any dev in the mobile need to deal with companies like this?? Unless you’re looking to work for Niantic, EA, Ubisoft/Gameloft etc you can just self publish and that’s what people do daily. Lots of self published games and apps exist and more are available every day.

I am concerned with the larping you’re doing here. Why are you trying to scare people ?

[–] Ottomateeverything 1 points 9 months ago (1 children)

Why does any dev in the mobile need to deal with companies like this??

I didn't say I "needed" to. And my job did require it at the time. The circumstances of my employment are kind of out of the scope of this discussion and it's pretty much entirely irrelevant. I was just stating where I got my information from.

you can just self publish and that’s what people do daily.

Sure. You can. People do. Mobile it's way less successful though. And I didn't say anything about what an indie devs options are. You're reading something very different out of what I'm saying and I don't know what it is or where you're getting it from.

Lots of self published games and apps exist and more are available every day.

Exactly. That's part of what's going on here.

I am concerned with the larping you’re doing here.

Larping? What am I role playing? And we're on the internet, so this definitely isn't "live action" by any means. I don't understand what you think is going on here.

Why are you trying to scare people ?

Me stating what goes on inside the industry is not "trying" to do anything. I'm just explaining what I've seen in it. Whether they choose to be "scared" or not is their own perogative. Would you say I'm trying to scare people if I said many people have died in Gaza in the past few months? It's just stating what's happening.

[–] steakmeout 0 points 9 months ago (1 children)
[–] Ottomateeverything 0 points 9 months ago (1 children)

These are all examples of exaggerated and misleading ads. Hell, the heading you linked to is literally called "exaggerated ads". That's not "this game does not exist at all" ads, it's "this isn't how the game actually plays" ads. The examples this article gives are the like weird "Omg he got me pregnant" ads that then link to a match 3 game and the like. These are a different thing than things like the OP linked which are entirely irrelevant and link to random unrelated games.

The article is from and advertising company that is selling customers who have an existing game who want to improve ad conversions and then lists techniques for doing so. They do not explain the outcome the OP is asking about. Not would they outline the strategy I'm talking about since what in referring to is a process by which you would test new game ideas. That's not something the company you linked to would be involved in.

There are many many many types of advertising campaigns in mobile gaming. And they serve different purposes. The stuff your outlining is different than the OPs question and my response. They exist in the same market and one existing doesn't mean the other doesn't.

[–] steakmeout 1 points 9 months ago

You didn’t read the article at all. My god you’re full of it.

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